ThrowAssist

版本 v1.4.6·更新於 2026-10-08

Hard Bullet style throw assist with some upgrades. I like spinning knives.

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模組介紹 作者原文

Throw Assist

Hard Bullet style throw assist for H3VR.

Throw nearly anything at enemies. Throw with your hand not your head. Don't think too much. Just grab something and throw it like the sosig is right in front of you.

Arc and the trajectory is calculated for you. Just believe and throw like gravity doesn't exist.

Knives can spin. Axes will spin. Swords don't spin. Shurikens spin allot. Moving sosigs get led, so you hit where they're going.

Live explosives are never assisted. Guns, magazines, etc. also get throw assist.

Custom target points

Sosigs are targets by default. You can also mark your own, on anything — walls, guns, props, even a sosig. Throws prioritize a custom target placed on a sosig.

Hold any melee weapon, or a grenade, flashbang, dynamite stick or molotov. The trigger does nothing on those in vanilla, so this uses it:

  • Double pull — enter edit mode. Your markers show up, and your other hand becomes a pointer with a dot on the end.
  • Pull — drop a marker where the dot is. Pull as fast as you like.
  • Touch a marker with the dot — it turns orange. Pull once to select it (red, blinking), pull again to delete it.
  • Hold the trigger — leave. Markers go invisible but still work.

Markers stick to whatever you placed them on and move with it. They're gone when it is.

Grenades, flashbangs, dynamite and molotovs fly to a marker when you throw roughly at one, the same way a knife does. They are never steered at an enemy on their own: no marker, no help.

Config

BepInEx/config/invent60.h3vr.throwassist.cfg, or the config tab in your mod manager. Every setting has an example in its description. The ones people ask about:

Make a weapon fly point first, like a spear

AddSpearWeapons = Javelin

More than one: commas between, no quotes.

AddSpearWeapons = Javelin,Trident,Harpoon

Same idea for the other two lists:

AddSpinWeapons = Boomerang,Halberd

AddDiscWeapons = Chakram,Frisbee

A name only has to be part of the item's name and capitals don't matter. Jav catches Javelin. Axe catches IceAxe too, so be specific.

Find the name to type

The name on the spawner tile isn't always the real one. Set DebugLog = true, throw the thing once, open BepInEx/LogOutput.log and find:

[TA] release: Javelin(Clone) (FVRMeleeWeapon)

Javelin is the name. FVRMeleeWeapon is the class, which is what NeverAssistTypes wants.

Take something off a built-in list

Put! in front. The kukri spins by default. This makes it follow the Knives setting instead:

AddSpinWeapons =!Kukri

And this makes it a spear outright:

AddSpinWeapons =!Kukri

AddSpearWeapons = Kukri

All knives point first

Knives = Spear

Stop assisting something

NeverAssist = Hotdog,Flashlight

Or a whole category: Ammunition = false if your empty mags keep homing in on people.

Throws land too far ahead of runners

LeadMovingTargets = 0.5

1 is full lead, 0 is none.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_H3VR

檔案與校驗

檔案名稱
ThrowAssist-1.4.6.zip
檔案大小
100.2 KiB