SPM HousePrices Example
[Example Mod for Safehouse Progression Mode] For modders to use as a sample when adding prices to new modded maps ingame.
模組介紹 作者原文
House Price Example mod
Who: For modders to use as an example when making their own "Safehouse Progression Mode" config mods.
What: Contains these README instructions, a sample shHsPr_HousePrices.csv file, an icon.png, and manifest.json. The sufficient resources for a newbie modder to copy the entire folder and make their own mod from. It also contains a dependency to install the mod Homunk-Tunnel_Safehouse-1.2.0, for which the price is modified. This is optional and can be uninstalled safely.
When: NOW!
Where: If using R2ModMan (aka R2MM) you can find this folder under the path: "C:\Users\\AppData\Roaming\r2modmanPlus-local\H3VR\profiles\\BepInEx\plugins\NGA-SPM_HousePrices_Example"
Why
Suppose you made a really cool map to play Safehouse with, but it doesn't have a price listing, and you want people to earn it for what you dedicde. Well just drop one of these shHsPr_ files in it with a price along the map ID and blam, job's done.
Details
- For "Safehouse Progression Mode" to load your prices into the game, your CSV file name must have the prefix shHsPr_ and file type.csv
- The file contains two columns with no column headers
- The first column contains the map's ID. For example Grillhouse_2Story or ShelfSH.
- To find the map ID, start up the game modded, then load into whatever map you want, look at the "Console Window" (black logs window in your desktop), and scroll slowly up until you see a log talking about the map ID, that's the one you need
- Alternatively, (and subject to change with Atlas mod), if inside the game in the Main Menu, only click the tile for the map, go up to the details plinth, and a map ID may be printed there.
- If you made the map yourself, it's the ID you gave it in the MeatKit declaration file thingy, not the mod-name
- If someone else has a shHsPr_ file that overrides the same map ID that you do, it's "random" which one will get loaded ingame
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: