Sinon PlayerBody
Give a 50 cal to an anime woman and she'll win a generation.
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模組介紹 作者原文
Sinon PlayerBody
One of the very first skins I would make in H3VR would be a Sinon flavored Hecate II. Before that, a Yami flavored UMP. I can't believe I didn't consider doing this sooner, but then again, now's the best time as the other idols are joining her.
Might I mention the aiming system in GGO is completely dogshite and the fact that they made an RPG for us to play with that system is also dogshite?
It's like the Fallout's V.A.T.S but infinitely less cooler and more RNG, just awful looking.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Sinon is from the anime SAO II. The one that introduces the guns, you know the one.
Model comes from the game Isekai X Isekai. The raw rip, no special enhanced version or anything (I know WhiteWolf-kun had one, but I missed the opportunity to get it, so I'm running a raw FBX I found on deviantart --
I am considering re-doing this PlayerBody using the GilsonAnime model. If that does happen it will be a V2.0.0 update.
As always and forever will be, I am grateful Jerry for your template. I still have much, much more to do with it.
Updates
V1.1.0 --
SCSS Update
This PlayerBody is now updated with Silent's Cel-Shading Shader, promoting the intended look of this model whilst also remaining compatible with H3VR/Unity lighting and firearm muzzle flash.
This will be the new standard for future upcoming anime/cartoon PlayerBodies, as I welcome the utility this shader provides for the current roster.
安裝與使用 安裝:BepInEx 外掛
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- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: