Scavenging Scone
A character and framework about opening crates.
模組介紹 作者原文
Scavenging Scone
Scavenging Scone is a SupplyRaid and Safehouse Progression focused character around finding what you need in the world itself, making do with what you have to progress.
Features
Scavenge, Loot, Plunder
You cannot use any SupplyRaid facilities to acquire gear. Instead, different containers of items will spawn in MapGenerator generated maps. These contain weapons, ammunition, tools, magazines, gear, medicine and a whole host of other commodities of varying usefulness.
Fight the guards, Up the risk, Reap the rewards
The main place for loot containers to reside is in buildings, and the glizzies have taken note of that. Within these buildings are guards safekeeping the supplies.
Fighting against the Glizzy Guards, your SupplyRaid Capture Points consist of a wave of stronger enemies. In defeating them, the loot around the map will shift, old containers will despawn and new ones will come in. These containers now contain more valuable and useful weapons.
There are many tiers of loot, each tier changes the value of the containers, which also increases the amount and strength of the guards in the buildings.
Adjustable loot tables
Building on top of a custom format for storing loot tables, weight and drops can be hand-tailored to fit the gameplay. Low-tier ammunition and weapons will stop dropping once you progress far enough.
Some mods if detected will be dynamically loaded into Scones loot tables, where they are seen fit.
Curious how it works? Peek scavenging.lttbl!
Provided profiles
A SupplyRaid profile and two MapGenerator profiles are provided.
Supply Raid
- Suggested Scone - The suggested settings for playing as Scavenging Scone.
MapGenerator
- Loot Village - A forest-dense, spaced out village. Buildings are more valuable. The ability to snipe provided you find a sight-line and scope is possible.
- Loot City - A city sprawling with glizzies. Expect CQB and keep an eye on the windows. Buildings are less valuable, but with the amount of them you'll still be able to rack up some useful stuff.
Notes
Recommendations
Quickbelt
I highly recommend using the PackRat quickbelt layout, as it features most slots to store items in.
SupplyRaid
You can change SupplyRaid settings to make the character easier or harder depending on your liking.
Some settings of note are:
Starting Level - Setting this to above 0 does affect the tier of loot and guards spawning around the buildings. I thoroughly recommend keeping this to zero however, as the Supply Points are a jump in difficulty incentivising risky behaviour*
- Max Defender Enemies - Can reduce if you're scraping for performance.
- Game Length - As of currently there is no reason to have this to anything but Marathon.
MapGenerator Settings
If you are using a theme outside of Snow Fields, which this pack builds around, make sure it has interior props to actually spawn containers with. Then, use the "Lootations" theme ontop of the theme you want.
I suggest playing with the Time Progresses setting on, as it adds a level of immersion. Sosig Vision is impacted by time of day and can therefore be beneficial to you should you get your hands on some thermal scopes ~~(whenever that gets added to stable)~~
You can yourself change map generator settings around to see what best fits you and your PC.
Interior props are used to sprinkle the map with loot spawns. If this setting is too low, you may have less loot than intended. If it's too high without any external limitations there might be too much loot and enemies, ruining both gameplay and performance.
srLootSpawn is a hidden variable saved in MapGenerator Profile files. If this is set to a number other than zero, it is used to limit the amount of loot the map spawns. Both profiles provided in this mod have this variable set to fit each profile.
If you think maps are still too dense with loot you can set a custom maximum in the config, or edit the srLootSpawn value of MapGenerator profiles yourself.
Exterior props is best kept rel
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: