Safehouse for H3MP
Standalone Safehouse-Progression compatible with H3MP. New WristMenu & buttons with new functionalities.
模組介紹 作者原文
Safehouse for H3MP (Sponsored)
[>>[TUTORIAL_VIDEO: t-b-a]]
A standalone, independent version of Safehouse Progression made-for H3VR compatibility.
- New buttons with multiplayer-friendly functionalities
- Many more options for saving quickbelts and scenes
- Audible "error boop" sounds when saving quickbelt or scene fails
- Independent saving from original Safehouse Progression mod
Buttons
Save-Loadout
- Saves your current quickbelt loadout to a Vault file.
- (Configurable) Cleans up all items you're currently wearing.
Spawn-Loadout
- Spawns your previously-saved loadout.
- Clears you current equipped items if nothing was saved.
- (Configurable) After spawning, it will delete the saved loadout file to avoid duplication abuse.
Enter-Safehouse (HOST ONLY)
- Only the H3MP host should click on this button, otherwise there may be weird desyncs.
- Spawns you in your safehouse (configurable) map.
- Automatically loads your last saved safehouse scene file.
Save-Safehouse
- Saves your current safehouse scene to a vault file.
- (Configurable) Has a 1/(denominator) chance to create a backup vault file of the scene with current date & time. Default 50%.
Config Variables
- House:
- SceneID INDEX: Swap between 3 safehouse scene IDs you specified below.
- Safehouse Scene ID: 1
- Safehouse Scene ID: 2
- Safehouse Scene ID: 3
- Saving:
- Delete Saved Loadout after Spawned: Whether the loadout you saved will be deleted after you press the Spawn-Loadout button.
- Clear Quickbelt after Save-Loadout: Will clear everything you're wearing from your quickbelt after clicking Save-Loadout.
- Chance to perform a backup (denominator): Creates a backup with a 1 in (denominator) chance% every time scene is saved. Default denominator of 2 means 1/2 or 50% chance.
Vanilla Scene IDs:
"Grillhouse_2Story", "IndoorRange",
"GP_Hangar", "SniperRange", "ArizonaTargets",
"WarehouseRange_Rebuilt", "Friendly45_New", "ArizonaTargets_Night",
"BreachAndClear_TestScene1", "ProvingGround", "ObstacleCourseScene1",
"NewSnowGlobe", "Wurstwurld1", "MF2_MainScene", "Boomskee",
"Testing3_LaserSword", "MeatGrinder","OmnisequencerTesting3",
"WinterWasteland", "Cappocolosseum", "SamplerPlatter
Modded Scene IDs:
After loading into a modded map, search the logs for a "SCENE ID: XXX". Copy whatever XXX is Exactly, including capital letters, spaces, and special characters.
Automatic Backup of Safehouse
There's a (Configurable) 50% chance that after you press "Save-Safehouse" a back-up scene save file of your safehouse will be created. You can find it in the 'Save/Load Scene' wrist menus with the format SCENENAME_BACKUP_DATE&TIME.
You will find these in your Wrist Menu > Load Scene > My Saved Scenes
Known Bugs
You may lose specific* items in your loadout or safehouse when extracting or deploying. This is expected, reach out to the authors of the missing mods to ask for a "Vault Saving Fix".
- Some items mounted on rails of missing items may cause game-breaking scenarios where scene/loadout won't finish saving:
- Go report new ones here: [>>[Feedback form]<<](
Planned Features
- [✓] Release demo for H3MP testing
- [✓] Initial H3MP testing successful
- [✓] Polishing rounds
- [_] Port new configurable items to original Safehouse Progression
Versions
1.0.1
- INTERNAL: Made all private methods public so others can mod on top of this mod.
1.0.0
- Public release.
0.1.0
- New: Ability to quickly swap between 3 safehouse scene ids.
- Bug fix: After booting up the game, you can now load into a modded map safehouse without the game crashing.
0.0.3
- Replaces "Confirm???" with corresponding "Button Name???" for QOL.
0.0.2
- Adds new 'delete quickbelt on successful loadout save' configurable
0.0.1 (ALPHA!)
- Adds new buttons for refactored functionalities.
- Adds "error" noise whenever a loadout/scene can't be properly saved so user can remove offending items.
- Tested locally without H3MP.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: