Power Creep Paulie
When everyone is overpowered, no one is overpowered.
模組介紹 作者原文
Power Creep Paulie
As a PAYDAY 2 player, I'm used to wielding overpowered equipment while mowing down an equally overpowered swarm of enemies.
This is why I created Power Creep Paulie.
This is a streamlined but overtuned version of Ricky Dicky Random. I wanted to keep things fresh, so runs are fast and varied. Let me explain:
- The player spawns with a primary, a secondary, a melee, and a powerup. Compared to Ricky Dicky Random, the chances of getting something meme-tier or super low caliber are low. Colonial-era and Meat Fortress weapons should not spawn, and neither should things like pocket-sized weapons or confetti shotgun rounds.
- Enemies are more numerous and varied. Sosigs are pulled from multiple other characters and they progress by hold.
- This spawn increase includes the supply phase. There are multiple patrols hanging around, but the upside is that they have a high chance to drop health.
- Supply tokens are easier to build up in general.
- Each hold is only one wave that progressively gets longer. They are each capped off with a static encryption.
TL;DR: expect horde-like spawns and numerous resources to take them down for speedy holds.
NOTE: I don't recommend playing on limited ammo.
CHANGELOG
1.0.4
- Removed the grenade on spawn and removed one health powerup on spawn. This was causing problems with custom maps for reasons I do not understand.
1.0.3
- Further tightened up the weapon spawn pool to reduce the chances of Derringers or anything adjacent to them spawning. You can not spawn with a pistol with less than 5 rounds in the magazine/cylinder/thing. Weapons chambered in.22 should not spawn at all.
- The player will always spawn with 2 health power-ups on the table (you can still get other power-ups from the panels)
- The player will always spawn with a grenade on the table
- Thinned out the horde just a tiny bit
- Added "GroundedFictional" weapons to the spawn pool
- Removed the Musclemeat power-up entirely
- Increased possible melee pool
- All holds are now guaranteed to have 2 nodes (instead of randomizing)
- Tokens will no longer spawn in boxes
- To compensate for this, the player now receives extra tokens per hold
- Each phase between holds now has more panel rooms (these three changes are to remove the hunt for tokens, letting the player move onto the next hold without penalty or conveniently find one of 4 panel rooms for new gear)
1.0.2
- Reduced cost of powerups to just 1 token and traversal items to 2 tokens.
- Added more enemy variants to each hold (not more numbers, just more variation)
- Further narrowed down the (starting) spawn pool to reduce the chances of a bad first roll. You can still spawn a higher range of weapons through the token spawn panel, though.
You will at least get a weapon from the WW1 era as a spawning weapon, but stuff before it can come from the panel.
- Lowered the chances of getting a useless attachment through the token spawn panel.
1.0.1
- Some weapon pool changes to further reduce the chances of bad rolls.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
devyndamonster-TakeAndHoldTweaker