Nerf Armory

版本 v2.1.5·更新於 2026-02-01

Nerf meets H3VR, the first party foam flinging blasters of a modern age. This pack is the core dependency of the NERF experience.

截圖 共 1 張

模組介紹 作者原文

IMPORTANT -- All NERF blasters can be found in the Tools/Toys branch of the item spawner. They are only in the new spawner.

NERF Guns in H3VR are now here!

Foam Flinging was a hobby of mine long before I was introduced into modmaking for H3VR. My very first nerf blaster was the Strongarm, and I was incredibly impressed with how far the foam went, alongside the fun I had in reloading and priming the blaster.

The next blaster I would pick up, the Retaliator, opened the door even further to attachments and magazines, where the hobbyist collectathon took off, needed all the pieces to mix and match across the entire roster.

It was the reason I wanted to get a job. The reason I wanted to get a license. The motivations behind me getting through the day by day and, honestly, the construction of my own sense of identity. Reach out to other fans of the hobby to buy and sell blasters once the collection got out of hand, I have or had an opportunity to try out NERF blasters during its peak, right when they introduced ELITE and the fellow performance touting subseries' following it.

So, it does mean a lot to me that I now have the opportunity to deliver NERF to the game I've modded for years.

The Darts

Firing and reloading the blasters are only part of the story. The other part is the task of cleaning up. When the darts are scattered across the lawn of your house's backyard, your eye tries to pick up on the outlandish orange tips amongst green grass, and maybe the foam reds and blues.

Here, in H3VR, the same can be said about the darts. Unlike regular H3VR ammo, after you fire the dart, you can reuse the dart. Picking up the practices of Devyn with his APS ammo, the dart is registered as an infinite source of ammo for the blaster as it should be.

It should be mentioned however, for performances reasons, the darts come with a "Smart Decay" system. You'll have twenty seconds to decide to find the dart you fired, or if you don't want them anymore. Since each dart is still considered a prefab post firing, too many could cause your game to slow down. Therefore, smart decay will treat them like casings with an extended kill timer if you, yourself, treat them as such, and you can treat them like darts and stop that timer by grabbing the dart. Best of all worlds I'd say! After a while I'll figure out if the timer needs to be tweaked or not, especially when we introduce electric blasters to the mix.

Besides that, the ballistics of the dart are true to its counterpart. Down to the weight, dimensions, imitating the velocity, and even an aspect of innaccuracy, it will fire truly like a nerf dart.

Remixing the nature of the dart with fictatious spinoffs is planned, taking advantage of the digital world of fiction, but the core of each dart is built off a strong foundation, and so will the blasters.

The Blasters

Paired with the true to life darts are the nicest looking 3D models of Nerf's modern blasters, majority of which are sourced from the 2021 PC game "Nerf Legends". Although the game was the flop, where there was saving grace was the models used in that game. Top tier quality down to the finer detailings on the plastic mold, they did there best to deliver, and I hope all the artists involved find success in their fields for it.

Not every blaster will be from this game, however. Some models are open for downloads, some will be bought from markets, and some are just relics I happen to have picked up in my occassional scourging the internet. There aren't a lot to choose from, so we can only be so picky with quality, but I have a feeling they'll make the cut no less.

Of course, every blaster featured will be credited in their mod release readmes, and if its from an individual talent, it will be sourced.

As I added with the darts, Blasters will have both true to nature counterparts alongside the occassional fun, fictional spin-offs to satisfy my creative demons.

So I hope you are as excited as I am to bring these toys to life in the world

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

檔案與校驗

檔案名稱
Nerf_Armory-2.1.5.zip
檔案大小
97.9 MiB