MW2 22 Reverb Replacement Mod

版本 v1.0.4·更新於 2025-05-24

H3VR's reverbs replaced with MW2 '22's reverb design, a type of hotmod started by Ash (fsce), expanded even further for all ballistics.

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模組介紹 作者原文

Click Image Below for Demonstration

Quite a chunky title I know. I'm sure you're confused by what this mod does.

Ash made a mod last year showing that it was possible to replace H3VR's tail audio with custom audio, as you would with a gun.

This system looked SUPER pleasing, as it affects all weapons, vanilla and modded. It gave an audio boost that really affects how you feel when using said guns.

Now, very recently, as in less than a week ago, my good pal PLOOF dropped the nuke which was MW22's audio extracts, and to even further excite, it does something different from MW '19's extracts. They went the full mile and have atmospheric reverbs based on interior vs exterior, as well as distances.

I'm surprised this didn't click sooner, but I was so focused on wrapping up Skitsuphrenia that I didn't even consider how big of a deal this is.

So now, here we are. Reverbs of H3 replaced with the ones from MW2 '22. Audio is very important to some people, so this might be gamechanging to them. Give it a shot and see if its to your liking!

Credits

Audio used in this hotmod belongs to Infinity Ward's MW2 '22

Thank you, Ash, for pilot-lighting this amazing idea, as well as provide the blueprints (manifests) to build upon it.

Thank you PLOOF for your dedicated asset superhighway, and your connections to important people, which helped make this happen!

Updates

V1.0.1 -- The shotgun reverbs "worked", but I did the dumb and had Vanilla H3VR reverbs associated with them, rather than the ones from MW '22. It just replaced the sounds with the same sounds... I didn't dig deeper into this and I only realized now that Rebel uploaded their hotmod version what I did wrong.

So, the deal with hotmods is that one will overlap the other. The cleanest way I can handle this is by removing my busted shotgun reverb hotmod and have Rebel's shotgun reverb hotmod as a dependency. I think they deserve the shoutout for being so dedicated on this subject.

V1.0.2 -- Readme update. AS A DEPENDENCY!!! My brain stopped working as I was writing the readme part of the way and I think that part should be explicitly clear.

V1.0.3 -- Indoor Narrow reverbs set with IndoorSmall instead of Garage wav sets. Thank you TrashCompactorYT for the bug report!

V1.0.4 -- wtf why did full power have numbers for the wav inputs of the manifest (indoorsmall1 when it should be indoorsmall, forest2 when forest, etc). Fixed this too. Amateur hour i stg

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-H3VR_SideloaderRebel-MW2_2022_Shotgun_Reverb_Sounds

檔案與校驗

檔案名稱
MW2_22_Reverb_Replacement_Mod-1.0.4.zip
檔案大小
10.6 MiB