MeatShellTnH
An off-shore cleanup site for a massive environmental disaster in the north Atlantic. Close-range interiors with long bridges connecting them.
模組介紹 作者原文
MEAT SHELL
An MGS2 inspired map
Made for H3VR, with love, by Teknotyk
Take and Hold map containing 11 Holds and 10 Supply Rooms. Long range outdoor encounters, close to medium range indoors.
DEPENDENCIES
BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 -
Atlas - nrgill28-Atlas-1.0.2 -
HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 -
Made using ProBuilder and assets from the Unity Asset Store
Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map.
Thanks for Aduilted and HeroickTune for helping me playtest it.
If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk.
Hope you enjoy and I wish you the best ^w^
-Teknotyk "Tekki" <3
CHANGELOG
1.2.1
Fixed occlusion issues.
1.2.0
Changed geometry of Strut exteriors to fix shadow artifacting (hopefully final fix for this issue).
Adjusted height of electrical boxes in Strut F to reduce accidental climbing.
Added more easter eggs:3 (20 in total to find!).
Adjusted size of props in Strut A Office.
Added Props to C-D Connecting Bridge
Changed the railing of all bridges to prevent accidental climbing over the edge, as well as changing cover and aesthetics. Added additional cover to bridges.
Adjusted railing of Strut A and D Roofs.
1.1.1
Fixed player being able to walk through the HIND.
Rebaked occlusion.
1.1.0
Adjusted lighting to fix shadow artifacting.
Added easter eggs to the map, look for them all over!
Adjust pathing for Sosigs.
Changed water texture.
Added interior props to Strut A office.
Changed Strut F interior.
Changed Strut E interior.
1.0.3
Fixed pathing issue keeping Sosigs from entering/exiting Strut B. This should fix enemy spawning in the Strub B and B-C Connecting Bridge holds.
Added reflection probes to all vents.
Added a helicopter to the Strut D Roof helipad. This will act as another spawn point for enemies in the Strut D Roof hold.
Added description to TnH menu.
1.0.2
Added Atlas P Mats to all geometry. This is what causes bullet holes to show up based on material.
Fixed occlusion issues when too close to walls (hopefully).
Fixed a bit of broken geometry on StrutARoof stairs.
1.0.1
Adjusted light probes
Added ambient light to inside of all vents
Adjusted colliders on all big cargo containers in Strut D and The Core. This should fix the buy panels in DRoof Supply being unusable unless reaching directly into it.
1.0.0 Public Release!!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: