KBAR 32

版本 v1.1.1·更新於 2026-06-01

Must mean Kendall Ballistics Assault Rifle, right?

截圖 共 2 張

模組介紹 作者原文

The KBAR-32 Assault Rifle

Another bullpup rifle with a thin profile, short bolt handle, but still a damage dealer all the same, this is the KBAR 32 from the game, Call of Duty, Infinite Warfare!

Stanags is its mainstay, and a handy dandy reflex pre-attached to your gun, should be good from the getgo but feel free to add further attachments to it.

Thank god I learned how to merge vertices because manual splitting with this gun would've made it look horrible!

Sources and Credits

Assets come from the game "Call of Duty - Infinite Warfare". Thank you Yung for the assets, I appreciate you!

Updates

v1.0.1 -- Charm Holder update, the face of the charming future... Achoo...

V1.0.2 -- IW Mod Tag added

V1.0.3 -- SFX Adjusted. Also, the Bolt Handle pull length has been adjusted slightly.

V1.0.4 -- PB Compatibility tweaks

V1.1.0 -- Charging Handle fix

Thank you KrisDumb426 for the bug report, and thank you Kuromi for being the messenger.

As for the scale, that was something I debated on since I implemented the gun, because I thought the same thing. It is scaled 1:1 with the game, I didn't downsize it or anything. As it is right now, it works fine with the stanag mags and if anything, the mag needed to be scaled down to fit other Stanag guns. It may have been a perspective thing we see it used in game, like a fisheye effect or the stock of the gun being planted against the cheek and not the shoulder.

A similar dilemma happened with the Ray Gun and Ray Gun MK II, and those cases were different because I was using a 3rd party, spoof model off of Sketchfab and not the model from the game. MKII was a gmod rip of the BO2 version, upgraded to a model from BO4 instead. The scaling was off for both of these ones and without an H3VR ammo counterpoint it was up to me to scale them, and I did a poor job on the first run. Second run, 1:1 parity 1x scale rip to H3, the same as this gun here.

Anyways, as thanks for your patience, I threw in a gift inside this mod, a sneak peak on whats to come. Back to the Unity mines I go...

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

devyndamonster-OtherLoaderWFIOST-H3VRUtilitiescityrobo-OpenScriptscityrobo-OpenScripts2

檔案與校驗

檔案名稱
KBAR_32-1.1.1.zip
檔案大小
52.0 MiB