JM Monolith 2

版本 v2.1.2·更新於 2022-06-13

The sequel to the legendary Monolith T&H map.

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模組介紹 作者原文

Monolith 2

[Version 2.1.2]

The long awaited sequel to the FIRST ever custom Take and Hold map for H3VR!

Fight across an array of unique simulated scenarios with a focus on defending from a single direction of attack.

Monolith 2 offers a mix of CQB, mid range and long range encounters.

Features

15 Unique and balanced hold points

4 Supply rooms

All new super simplified map layout to ensure you don't get lost between points like in Monolith 1

The map is now set outdoors for better lighting and a less claustrophobic atmosphere.

Using a mixture of simple visual and Mesh-Combining scripts, this map has extremely good performance and clear visuals even at lower resolutions.

Tuned lighting and reflections that fit the environment (None of those horrible black reflections you see on custom maps)

Monolith 2 uses Anton's Material and ballistic systems to allow bullet penetration and ricochets.

  • Greyish blue cover can be penetrated by small calibre rounds.
  • The bright coloured walls can penetrated by large calibre rounds.
  • The black walls and white floors are solid concrete and cannot be penetrated.

Pictures

Full Imgur Gallery Here

Get featured in the map

Just like with Monolith 1, the first 12 people who complete Monolith 2 on stream or in a video will have their name added to the in game hall of fame permanently!

Patch Notes

Version 2.1.0

  • New Hold: Light Orange (Narrows) Long Narrow pathways link together platforms
  • New Hold: Light Green (Clusters) Lots of densely packed pillars and low walls
  • Improved Sosig spawns for Light Yellow (Expanse), Tan (Ramps), Purple (Tower), Blue (Bridge) Holds
  • The Blue Hold (Bridge) now has a lethal pit fall under it just like the centre
  • Fixed the Nav Mesh issues in the Purple Hold (Tower) causing Sosigs to be unable to stand
  • Fixed the overlapping floor texture at all the hold entrances

Version 2.0.0

  • Complete rebuild of the maps entire layout from scratch
  • New Hold Point: The Red Hold (Cross Roads) A HUGE hold in the centre of the map
  • Huge improvements to the neutral areas between holds
  • Improved the entrances to the holds by making them bigger
  • Made the Brown Hold (Hill) more open and more visually appealing
  • Added more ways the AI can attack in the Brown Hold (Hill)
  • Minor Improvements to the leader board room
  • Minor Adjustments to textures / hold colours
  • Improved the skybox texture
  • Fixed a wall in the Blue Hold (Bridge) that was the wrong height
  • Retook up to date photos of the entire map (Imgur Link above)
  • Updated Hall of Fame

Version 1.7.0

  • New Hold Point: the Pink Hold (Expanse) A high distance sniper range
  • Completely Redesigned the Teal Hold (Ice Box)
  • Expanded the Green Hold (Bunker) to be a double hold
  • Expanded the Tan Hold (Ramps) to be a double hold
  • Added the starting tables back to the supply points
  • Added more variety to AI Cover and Spawns in Supply Points
  • Added visual flair and details across most of the map
  • Increased the height of the Border walls for all Hold Points

Version 1.6.0

  • Added 4 new Supply Points
  • Added 2 new areas (Which will later contain the 2 new special holds)
  • Completely Redesigned the Tan Hold (Ramps)
  • Improved the interior of all the supply point with minor adjustments
  • Made the stairs easy to climb in the Purple Hold (Tower)
  • Updated the Hall of Fame

Version 1.5.0

  • Completely Redesigned all the Supply Rooms
  • Completely Redesigned the Purple Hold (Tower)
  • Made the Brown Hold (Hill) more open and less of a funnel
  • Improved enemy spawn locations across the map
  • Updated the Hall of Fame

Version 1.4.0

  • Completely Redesigned the Green Hold (Bunker)
  • Completely Redesigned the Teal Hold (Ice Box)
  • Completely Redesigned the Lime Hold (now Village)
  • Every hold has now been upgraded to a new Higher Quality / More unique Design
  • (All holds are now completely different to 1.0.0 and each should be more interesting)
  • Updated the Hall of Fame

Version 1.3.0

  • Completely Redesigned the Red Hold (now Jam

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

nrgill28-WurstMod

檔案與校驗

檔案名稱
JM_Monolith_2-2.1.2.zip
檔案大小
1.3 MiB