ZaeroMonsters

版本 v3.0.4·更新於 2026-05-18

An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.

模組介紹 作者原文

Zaero's Monster Pack

Custom enemy models that can be used to diversify your enemies more than normally possible! These enemies originate from "Eclipse," "Fatal Experiment 2," "Solo Trials," and "Redemption" if you would like to experience their originally intended use. Otherwise, use them as you please.

As of v3, "Fatal Experiment 3" models and cosmetics have been added. Documentation will be added at a later date.

Note: these models do not come with the special abilities the enemies are intended to use. Those need to be set up in EnemyData and/or EEC.

Current available models: "Brawler," "Giant Brawler," "Bleeders", "Grapplers," a tank variant, "Crystalline," "Bloody Mass & Infestation," and "Withered"

Current available textures: "Withered" (mtr_NesterR7), "Afflicted" (mtr_AfflictedR7), "Hallowed" (mtr_Hallowed), "Bleeder" (mtr_strikerflesh), and "Infested" (InfestedA, InfestedB, InfestedC)

Important Notes:

  • Brawlers: You will need to set the head scale to 0.1 or less as this model has an entirely custom head model. The head is considered a "weakspot." Recommended to use on the "Striker_CB" model due to limitations in color variance.
  • Bleeders: No changes are needed to your enemy model, but the claws and spikes have a bloody texture, so it is recommended to use EEC to override the enemy's material to ""mtr_StrikerFlesh"," for the best results. This material is included in this asset bundle pack.
  • Grapplers: The size of the tentacle VFX are static and can not be changed in game, so you will need to resize the enemy using "SizeRange" for the best results. The VFX are also designed to match the color scheme of the "birther" texture which would need to be set up with EEC.
  • Bloody Mass: The VFX have the same restrictions as grapplers so you need to adjust the enemy SizeRange. This enemy is intended to be used with EEC's "FullyInvisible" feature or it will also have a normal enemy model and look stupid. I recommend checking the Custom/Model.json and EnemySFX from Redemption if you wish to use the original version of these enemies.
  • Tank Variant: You can only change the tank's textures if you use EEC due to this being a model customization, otherwise the main tank texture will be the default vanilla one. This customization only affects the weakspots.
  • Crystalline & Withered: I have not tested these on the Shadow Striker, Birther, Tank, or Pouncer models. I don't see why they wouldn't work. They have been tested to work on Striker, Shooter, Charger, and Hybrid models. Both are intended to be used with EEC to change the skin texture to "MWP_Crystal" for Crystalline and "mtr_NesterR7" for Withered.
  • Crystalline "spikes" act as an armor hitbox. You can edit this in EnemyBalancing and set the armor multiplier to whatever you want.

Recomended "SizeRange": Grappler 1.2 to 1.4, Big Grappler 1.8 to 2, King Grappler 2.2, Emperor Grappler 2.4, Bloody Mass 1.25 to 1.35, Bloody Infestation 2.4, Hallowed & Hallowed B 1.4, Hallowed C 2.0

Prefabs use in EnemyDataBlock

Brawlers:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Brawler.prefab",

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_GiantBrawler.prefab",

Bleeders:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Bleeder.prefab",

Grapplers:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_GrapplerR7.prefab",

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BigGrapplerR7.prefab",

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_KingGrapplerR7.prefab",

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_EmperorGrapplerR7.prefab",

Tank Variant: also works for bither model.

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_TrueTank.prefab",

Crystalline: the crystals act as armor, adjustable in EnemyBalancing

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Crystalline.prefab",

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

dakkhuza-MTFOBepInEx-BepInExPack_GTFO

檔案與校驗

檔案名稱
ZaeroMonsters-3.0.4.zip
檔案大小
21.1 MiB