ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
模組介紹 作者原文
Zaero's Custom Tilesets
Custom tilesets that can be mixed with vanilla tilesets to expand the possibilities for expeditions.
AVAILABLE TILESETS
- CAVES
- 7 tiles currently available, 2 have a variant.
- This tileset works best when paired with Digsite.
- Intentionally dark in most areas. Bring a flashlight.
- High verticality.
Prefabs to add to Complex Resources:
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_01.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_01_v2.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_02.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_02_X.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_03.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_04.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_I_01.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_I_02.prefab",
"SubComplex": 0,
"Shard": 4
},
{
"Prefab": "Assets/CustomAssets/Geomorphs/Content/geo_64x64_mining_cave_PZ_Dead_End_01.prefab",
"SubComplex": 0,
"Shard": 4
}
Screenshots
Cave 01
Notes
- This is an X tile; security doors can spawn on all 4 sides.
- A generator cluster objective can be used, it will spawn in the lower cave.
| Main Entrance | Generator Cluster Area |
|:-: |:-: |
||
| Tunnel Area | High Ledge |
| |
Cave 01 v2
Notes
- This is a simplified version of Cave 01; the upper and lower floors are blocked off.
Cave 02
Notes
- This is a T tile; security doors can only spawn on the front and sides.
| Entrance Ramp | Upper Ramp |
|:-: |:-: |
||
| Middle Island | Wall Dweller |
| |
Cave 02 X
Notes
- This is an X tile version of Cave 02; security doors can spawn on all 4 sides.
- There is now a path leading from the Middle Island to the 4th security door.
- X version is flipped 180 degrees so you enter from the new security door instead of the front.
Cave 03
Notes
- This is an X tile; security doors can spawn on all 4 sides.
- This is the first cave tile with more than 1 room. This tile has 2 rooms that can generate.
| Bottomless Pit | Entrance to Main Area |
|:-: |:-: |
||
| Main Room | Ramp to Ladder |
| |
Cave 04
Notes
- This is an X tile; security doors can spawn on all 4 sides.
| Central Pillar | Ramp to Structures |
|:-: |:-: |
||
| Side Cave | Across from Entrance |
| |
Cave I 01
Notes
- This is a narrow I tile; security doors can only spawn forward and backward.
| Path to Entrance | Lower Section Ramp |
|:-: |:-: |
||
| Ladder | Ramp to Ladder |
| |
Cave I 02
Notes
- This is a large open I tile; security doors can only spawn forward and backward.
| Diverging Paths | Main Ramp to Side of Pit |
|:-: |:-: |
||
| Center Pit | Side Ramp to Center of Pit |
| |
Cave Dead End 01
Notes
- This is a dead end. There is only one entrance.
| Dome Room | Main Ramp to Side of Pit |
|:-: |:-: |
||
How to use
- Install the mod
- Add the tiles you wish to use to the corresponding section of ComplexResourceSet of the respective environment
- Reference the tile like you would any other!
Contact Project Zaero#9999 on the discord if you find any issues.
Patch Notes
0.1.3
- Added Cave Dead End 01.
- Added missing Zone Signs to Cave I 02.
0.1.2
- Cave Tileset nearly complete...
- Added Cave I 02.
- Fixed some holes in Cave 04.
0.1.1
- Added Bulkhead DC spawns to all tiles except Cave 04 which already had them. Reroll marker seed if they fail to spawn.
0.1.0
- Updated geo pack for Alt/R1 update.
0.0.12
- Fixed soft lock in Cave 01 v2.
- Fixed holes in Cave 04.
0.0.11
- Properly aligned the plugs for Cave 04.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: