Vanilla Redemption Gear

版本 v1.5.1·更新於 2024-03-02

Replaces vanilla guns with rebalanced Redemption weapons.

模組介紹 作者原文

Vanilla Redemption Gear

A little side project I did. Replaces vanilla weapons with Redemption gear, nerfed to be closer to vanilla weapon balance.

Since vanilla has an imbalance of damage output and damage per refill biased toward special weapons, while Redemption does not, some liberties had to be taken. The weapons should be between vanilla primary and special weapons in effectiveness and efficiency, erring on the side of primaries' lower stats since all Redemption weapons have 2 innate pierce and higher crit multipliers.

An extra Player datablock with Vanilla Plus stamina, health regen, and fall damage rebalancing is packaged with the mod and can be manually installed if desired.

Patch Notes

V1.5.1

  • Experimental Recoil Tuning
  • Assault Rifle: Recoil begins increasing sooner.
  • Battle Rifle: Recoil begins increasing sooner.
  • Heavy Machinegun: Recoil begins increasing later and caps sooner. Increased recoil at cap.
  • Precision Rifle: Adjusted recoil. Low initial recoil, rapidly increases with continuous fire. Now has horizontal recoil at cap.
  • Quadrail SMG: Recoil begins decreasing later and caps sooner.
  • Shrapnel Machinegun: Recoil caps sooner. Increased recoil at cap.
  • Tactical Rifle: Recoil begins increasing and caps sooner. Reduced delay before recoil begins decreasing.
  • The Grinder: Recoil begins increasing and caps sooner. Lowered recoil at cap.

V1.5.0

  • Gear Balance
  • The Grinder
  • Damage: 2.25 -> 2.5
  • Shot Delay: 0.05 -> 0.055
  • Mag Size: 40 -> 36
  • Reserve Ammo: 333 -> 300
  • Reload Time: 1.2s -> 1.1s

[Experimental]

  • Adjusted recoil on non-semi-automatic weapons using ExtraRecoilData to give them more unique behavior.
  • Assault Rifle & Battle Rifle: Lower initial recoil, recoil increases with continuous fire and becomes much less predictable.
  • The Grinder: Lower initial recoil, recoil increases with continuous fire.
  • Tactical Rifle: Very low initial recoil, recoil rapidly increases with continuous fire.
  • Quadrail SMG & Heavy Machinegun: Recoil decreases with continuous fire.
  • Shrapnel Machinegun: Less predictable and higher initial recoil, recoil decreases significantly with continuous fire.

V1.4.0

Melee weapons synced to Vanilla Plus (time to start charging reduced across all melee weapons).

Blanket nerfs across the board to damage on sustained fire weapons. Damage economy remains similar.

  • Assault Rifle
  • Damage: 2.5 -> 2.25
  • Reserve Ammo: 300 -> 333
  • Battle Rifle
  • Damage: 4 -> 3.6
  • Reserve Ammo: 185 -> 220
  • Compact Pistol
  • Damage: 5 -> 4.5
  • Mag Size: 20 -> 15
  • Heavy Machinegun
  • Damage: 3.4 -> 3
  • Mag Size: 56 -> 60
  • Reserve Ammo: 220 -> 250
  • Impaler
  • Mag Size: 8 -> 6
  • Precision Rifle
  • Damage: 6 -> 5.5
  • Reserve Ammo: 124 -> 136
  • Quadrail SMG
  • Damage: 2.1 -> 1.9
  • Reserve Ammo: 380 -> 400
  • Shockwave
  • Damage: 2x10 -> 1.8x10
  • Reserve Ammo: 50 -> 52
  • Shrapnel Machinegun
  • Damage: 2.5 -> 2.25
  • Reserve Ammo: 330 -> 366
  • Tactical Rifle
  • Damage: 4 -> 3.6
  • Reserve Ammo: 210 -> 232
  • The Grinder
  • Damage: 2.5 -> 2.25
  • Reserve Ammo: 300 -> 333

V1.3.0

  • Combat Sniper
  • Reserve Ammo: 22 -> 24
  • Shockwave
  • Reserve Ammo: 45 -> 50
  • Shrapnel Machinegun
  • Damage: 2.45 -> 2.5 (was lower than intended)
  • Surefire
  • Damage: 3.3x10 -> 3x10
  • Reserve Ammo: 30 -> 35
  • Tactical Rifle
  • Reserve Ammo: 200 -> 210

V1.2.0

  • Fixed Evade cooldown
  • Heavy Machinegun
  • Reload Time 3.4s -> 2.6s (unnerf reload cancel)
  • Tactical Rifle
  • Crit: 1x -> 1.2x

V1.1.0

  • Update to R8 (fix Heavy MG visuals and evade)
  • Updated melee balancing to match Vanilla Plus

V1.0.0

  • Release

Changes

Melees

Vanilla Plus melee weapons are used instead of Redemption melee weapons, as they already achieve a desired level of balance and Hatchet has no balanced niche in vanilla.

Guns

Assault Rifle

  • Damage: 3 -> 2.25
  • Crit: 1.75x -> 1x
  • Stagger: 1.329x -> 1x
  • Range: 20-99m -> 16-80m
  • Reserve Ammo: 400 -> 333
  • Reload Time: 1.9s -> 2s

Combat Sniper

  • Reserve Ammo: 40 ->

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFOdakkhuza-MTFOFrog-GearPartCustomizationDinorush-ExtraRecoilData

檔案與校驗

檔案名稱
Vanilla_Redemption_Gear-1.5.1.zip
檔案大小
138.8 KiB