SubMeshFix
Fixes TextMeshPro fallback-font submesh UI rendering issues.
模組介紹 作者原文
SubMeshFix
Fixes TextMeshPro fallback-font submesh UI rendering issues.
For feedback and issues, DM / message @uwufood on the GTFO Modding Discord Server
What it fixes
GTFO's menu font has no CJK glyphs, so TextMeshPro draws them with a fallback font, in a separate
"submesh" object with its own renderer. The game only ever sets up a text's own renderer, so that
part of a text is not properly handled:
- is not clipped by scroll windows: it spills over the window's edge;
- can end up behind a popup's background: inside the popup it is invisible, and only shows
where it sticks out.
This affects any text with fallback-font glyphs in a scrolling list or popup: the game's own
menus in CJK (mixed w/ Latin charset especially).
How
Every submesh inside a clipped window is tracked together with its text, and once per frame it is
given its text's sorting layer and clipping data.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: