STFU
There are a lot of logs in the console, too many
模組介紹 作者原文
STFU
A plugin that tries to reduce some of the (safely ignorable) spam text sent to the console.
In the case of MyCoolPlugin3, STFU intercepts its log spam and can actually significantly reduce the amount of time waiting to drop into a level. STFU also intercepts GTFO logs relating to "Borken Cells" and "BoxColliders do not support negative scale/size". All STFU log elements are configurable and support live edit.
Huge thanks to Jarhead for these contriburtions: suppresses survival wave debug logs from ConfigurableGlobalWaveSettings, and fixes the error spam from some SamGeos.
What does MyCoolPlugin3 actually do?
MCP3 elevates GTFO to a whole new level by being based, but also by allowing GameObjects with duplicate names to coexist and not throw checksum errors in multiplayer (such as in enemy limbs). It also fixes an AssetShardManager lookup bug. Or something along those lines.
What are "borken cells"?
In most situations, we can probably ignore these errors. However, thanks to the efforts of hirnukuono, we now know that the most likely culprit is due to these reasons:
- Prefabs sticking partially outside of their local `LG_Cell`.
- Not enough `LG_Cells` were added for the geomorph and/or dimension size.
- A GeomorphNodeVolume check failed.
What do the BoxCollider warning logs mean?
A Unity GameObject with a BoxCollider component has a negative scale or size for whatever reason. Usually these are shadow boxes.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: