Hostile Mine
Configurable hostile tripwire and proximity mines for custom GTFO rundowns.
模組介紹 作者原文
Hostile Mine
Hostile Mine adds configurable hostile mines for custom GTFO rundowns.
After the first game run, the mod creates both HostileMines.example.json and HostileMines.json. The example file is a commented reference, while the real config file is the one you edit for live use.
Mine Types
Tripwire mine
A clearly visible mine with a visible tripwire. Only players can trigger it, and it explodes immediately when the tripwire is touched.
Proximity mine
A more visually hidden mine with no tripwire. When a player enters its trigger range, it starts flashing a warning, then explodes after a short delay.
Placement Modes
Fixed placements
Use fixed placements when you want exact mine locations. A placement group selects a LevelLayoutID/LayoutID, zone Index/LocalIndex, layer, and optional dimension, then its Mines list can hold many local positions and rotations for that same area.
Random distributions
Use random distributions when you want a number of mines spread through a selected area. A distribution selects the same layout and zone information, then controls the mine count, random seed, minimum spacing, sample attempts, enemy spawn point sampling, and optional wall attachment.
Configurable Options
General options:
- Enabled
- Name
- Type: Tripwire or Proximity
- LevelLayoutID / LayoutID
- Layer / LevelLayer
- Index / LocalIndex
- Dimension / DimensionIndex
- Position
- Rotation
- Forward
- Yaw / Angle
- Scale
Trigger and explosion options:
- TriggerRange
- TripwireLength
- TripwireRadius
- WarningDelay
- WarningFlashInterval
- ExplosionRadius
- DamageMin
- DamageMax
- ScanInterval
- RequiresLineOfSight
- HideTripwireRenderer
- UseBuiltInExplosionEffect
Player interaction options:
- CanBeDisarmed
- DisarmRange
- DisarmRequiresLineOfSight
- CanBeShotDetonated
- ShotHitboxRadius
Fixed placement options:
- FixedPlacements
- Mines
- Per-mine Enabled, Name, Type, Position, Rotation, Forward, Yaw, Angle, and Scale
Random distribution options:
- RandomDistributions
- Count
- Seed
- UseEnemySpawnPoints
- AlignToSpawnPointRotation
- MinDistance
- MaxSampleAttempts
- AllowStacking
- FloorOffset
- PositionOffset
- AttachToWall
- WallSearchRadius
- WallOffset
- WallMountHeight
- WallSampleDirections
- SkipIfWallNotFound
Hostile Mine 中文說明
Hostile Mine 爲 GTFO 自定義 Rundown 添加可配置的敵對絆雷。
首次啓動遊戲後,插件會生成 HostileMines.example.json 和 HostileMines.json。示例文件帶註釋,用來參考字段寫法;正式配置文件用於實際編輯和生效。
地雷類型
絆線地雷
清晰可見,並帶有可見絆線。只有玩家可以觸發,玩家碰到絆線後會立刻爆炸。
接近地雷
視覺上更隱藏,沒有絆線。玩家進入觸發範圍後會開始閃爍警告,並在短暫延遲後爆炸。
分配方式
定點放置
適合需要精確擺放地雷的位置。一個放置組會指定 LevelLayoutID/LayoutID、區域 Index/LocalIndex、層級和可選維度,然後在同一個區域的 Mines 列表裏批量填寫多個局部座標與角度。
隨機分佈
適合在指定區域裏隨機生成一定數量的地雷。一個隨機分佈組會指定同樣的 layout 與 zone 信息,並可控制生成數量、隨機種子、最小間距、採樣次數、是否使用敵人出生點,以及是否貼牆放置。
可配置項
通用配置:
- Enabled
- Name
- Type:Tripwire 或 Proximity
- LevelLayoutID / LayoutID
- Layer / LevelLayer
- Index / LocalIndex
- Dimension / DimensionIndex
- Position
- Rotation
- Forward
- Yaw / Angle
- Scale
觸發與爆炸配置:
- TriggerRange
- TripwireLength
- TripwireRadius
- WarningDelay
- WarningFlashInterval
- ExplosionRadius
- DamageMin
- DamageMax
- ScanInterval
- RequiresLineOfSight
- HideTripwireRenderer
- UseBuiltInExplosionEffect
玩家交互配置:
- CanBeDisarmed
- DisarmRange
- DisarmRequiresLineOfSight
- CanBeShotDetonated
- ShotHitboxRadius
定點放置配置:
- FixedPlacements
- Mines
- 每顆地雷可單獨配置 Enabled、Name、Type、Position、Rotation、Forward、Yaw、Angle 和 Scale
隨機分佈配置:
- RandomDistributions
- Count
- Seed
- UseEnemySpawnPoints
- AlignToSpawnPointRotation
- MinDistance
- MaxSampleAttempts
- AllowStacking
- FloorOffset
- PositionOffset
- AttachToWall
- WallSearchRadius
- WallOffset
- WallMountHeight
- WallSampleDirections
- SkipIfWallNotFound
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: