HaniDown
Hardcore vanilla experience E+ difficulty, 4 man recommended
模組介紹 作者原文
HaniDown
Inspired by Survival and Chrysalis.
My rundown is not so focused on the story or design but emphasized on difficulty and making shooting fun.
The philosophy behind playing this rundown is teamwork and strategy. Thus the levels are designed to be harder than E+ vanilla difficulty and a team of 4 is recommended.
There are basically no hack/pad locks and "infinite" ammo cap. That means that there is no ammo packs in the level
As for now I plan to make 4 levels. But in the future i might make more if i feel like it or i get cool ideas.
Feedback in DM or in Modded server: dev-feedback thread called HaniDown
Discord: HaniMoon
Thanks for playing!
Change log:
V1.0.21
Level adjustment:
G1 Divide:
-Fixed bug that sentries didn't get picked up after corrupt uplink scans
G2 Distribute:
-Stops Error spawning sounds from the main team, only infiltrator will hear the error wave spawns.
-Removed terminal command at start of level, not intended
G3???:
-Level in development...
V1.0.2
Level adjustment:
G2:
-Shuttle doesnt close when you pickup the ammo in infiltrator side
Gun adjustment:
Choke mod:
-Pellets from 8 to 4
-Damage from 8.13 to 16.26
-Precision from 0.6 to 0.35
-Rate of fire 4 to 3
V1.0.1
Level adjustment:
G2:
-Oopsie with extract scan and door not unlockable
-Increased term timers and initial timer
-Change logic with blood door in infiltrator side
-Initial bosses spawn later with gen cluster
-T scan is faster now in gen cluster from 5:30 min to 4min
-When timer end it actually spawn deadly enemies
-Lowered spawn cap from 30 to 25
V1.0.0
Levels released:
-F1 The heist
-F2 Payload
-G1 Divide(70% tested)
-G2 Distribution(not fully tested)
Please let me know if there are problems with the levels.
Enemy changes:
-Nightmare scout: Front tumor HP from 81 to 161(Same hp as total hp)
Player:
-Minimum hp 20 to 30
-Health regen delay starts earlier
-Faster walk speed and sprint speed by 5%
-You can slot both main or special for both weapon slots!
All Weapon changes:
-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Equip time for all weapons to 0.3(in vanilla most weapons have higher)
-All guns fall off start and end to 100m
-Hipfire spread to 1(some weapons have lower or higher)
-Cost of bullet to 0.005
-Enabled thermals for all weapons
Main/Special weapons changes:
Double tap:
-Reduced recoil
-Damage from 5.51 to 3.8
-Stagger multi from 1.0 to 1.32
-Precision from 0.9 to???
-Clip size from 14 to 16
-Rate of fire 7.1 to 5.4
Burst rifle:
-Damage from 2.71 to 7.01
-Precision from 0.8667 to???
-Reload from 2.0 to 1.8
-Rate of fire from 13 to 16.7
-Pierce from 0 to 2
Choke mod:
-Damage from 3.76 to 8.13
-Precision from 1.0 to 0.6
-Clip size from 4 to 6
-Reload from 2.72 to 2.1
Carbine:
-Reduced recoil
-Damage from 2.38 to 6.7
-Precision from 0.74 to???
Heavy assault:
-Damage from 5.01 to 7.51
-Stagger multi from 1.0 to???
-Precision from 0.8 to???
-Clip size from 30 to 40
-Reload from 2.3 to 1.9
-Pierce from 0 to 2
Machine gun arbalist
-Reduced recoil
-Damage from 5.35 to 7.51
-Precision from 0.74 to???
-Clip size from 40 to 120
-Reload 3.5 to 3.8
-Rate of fire 7.7 to 13
Rifle
-Reduced recoil
-Damage from 5.08 to 10.1
-Precision from 0.86 to???
-Clip size from 14 to 18
-Reload 1.9 to 1.2
-Rate of fire 6.25 to 12.5
Slug shotgun:
-Reduced recoil
-Damage from 21 to 25.1
-Stagger multi 0.74 to 0.7
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Rate of fire from 1.3 to 3.6
-Pierce from 0 to 3
High caliber:
-Reduced recoil
-Hipfire spread 2.0 to 0.5
-Stagger multi 1.0 to 0.67
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Reload 2.5 to 2.0
-Rate of fire 2.2 to 5
-Pierce from 0 to 2
Sawed off:
-Shotgun bullet count from 8 to 10
-Reduced shotgun spread
-Damage from 3.8 to 3.1
-Precision from 0.74 to 0.65
-Reload 1.6 to 0.8
-Pierce from 0 to 2
Shotgun:
-Damage from 3.01 to 4.01
-Precision from 1.
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