E Bug Fix

版本 v0.1.1·更新於 2025-08-07

Tentatively attempts to fix a bug that prevents you from interacting with anything

模組介紹 作者原文

What is E bug?

E bug is what I call a bug where, suddenly, your E key essentially stops working. You can't interact with boxes, doors, place mines, revive people, pick up your sentry, etc. anymore.

This mod tentatively tries to offer a solution based off of a specific set of reproduction steps. I do not promise it will fix all cases of it, as I've never had the bug myself, and I don't know for sure if the reproduction steps I found cause the exact same issues as the times that I've seen it happen.

What this specifically for sure fixes

Specifically, it for sure solves a case where, if you're reviving a player and they disconnect while being revived, you can no longer interact with anything.

To be more specific (if you aren't a plugin nerd, feel free to skip), the PlayerInteraction class stores the last best IInteractable to use for your player, and if that gets destroyed, then there's a problem where the actual object itself is destroyed, but the interface stored in the class doesn't get set to null. So now it's nullref'ing while trying to unselect itself, and so can't actually get far enough to get unselected before erroring. This mod just sets the stored interface to null if it's not already and the underlying object is null.

You can still have the bug for up to 3 seconds

This plugin checks every 3 seconds for if you have E bug, and if you do, fixes it. So you feasibly could notice not being able to interact for 3 seconds before you suddenly can again.

If you get E bug while having this mod, please get your player log and contact me!

Please grab your Player.log file located in %LocalAppData%Low\10 Chambers Collective\GTFO and save it somewhere, then find me on discord in the modding server and let me know, and maybe I'll be able to figure it out. Maybe not, it's worth a shot though.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFO

檔案與校驗

檔案名稱
E_Bug_Fix-0.1.1.zip
檔案大小
167.0 KiB