EEC I

版本 v1.7.8·更新於 2022-08-19

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

模組介紹 作者原文

ExtraEnemyCustomization (Version 1.x.x)

DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.

Use this Reference Config to learn how to use this MOD

Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path

1.7.8 Patch Note

+ Added PouncerCustom

+ Updated to BepInEx 3.0.0

1.7.7 Patch Note

+ Resolved Various MarkerCustom Issue

+ HealthInfo now sync lot more accurately

+ Added Option to Resize MarkerCustom Elements SpriteScale, TextScale, DistanceTextScale

1.7.6 Patch Note

+ Improved Performance for LimbCustom

+ Fixed Bug where enemies can't break door when DoorBreakerCustom is set in specific condition

1.7.5 Patch Note

+ Bleeding Now can be cured by medipack from other player

1.7.3-4 Patch Note

+ LiveEdit now work as intended

1.7.2 Patch Note

+ Health Info now sync Properly

1.7.1 Patch Note

+ Added MarkerTextHealthBar~ settings to MarkerCustom

+ Fixed Issue

  • ScannerCustom Performance Improvement
  • Shadows not being shown on termal scope
  • Networking nullrefs
  • Limb Destruction not working

1.7.0 Patch Note

+ Updated to Latest BepInExPack

Supported Features

+ ## Model Customization

  • ShadowCustom: Shadow Varient Customization (For every enemy model)
  • MaterialCustom: Material Swapper for changing skin of emenies
  • GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
  • LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
  • MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
  • ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
  • ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
  • SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
  • BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
  • AnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx

+ ## Ability Customization

  • FogSphereCustom: Fog Sphere Ability's Fog Setting
  • BirthingCustom: Birthing Ability Customization
  • HealthRegenCustom: for Health Regen/Decay Enemy
  • InfectionAttackCustom: for Infectious Tentacle/Punch/Projectile
  • ExplosiveAttackCustom: for Explosive Tentacle/Punch/Projectile
  • KnockbackAttackCustom: for adding knockback for Tentacle/Punch/Projectile
  • BleedAttackCustom: for adding bleeding effect for Tentacle/Punch/Projectile
  • DrainStaminaAttackCustom: for draining victim's stamina
  • DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
  • ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere

+ ## EnemyAbility Customization

  • BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
  • DeathAbilityCustom: Trigger Ability when enemies death triggered
  • ### Supported Abilities
  • DoAnim
  • FogSphere
  • Explosion
  • SpawnEnemy
  • SpawnWave
  • EMP
  • Cloak
  • Chain: Trigger multiple ability at once!

+ ## Striker Tentacle Customization

  • StrikerTentacleCustom
  • Striker Tentacle Model Type Customization
  • Striker Tentacle In/Out/Stay time Custom
  • TentacleDefinitions
  • Work in Progress

+ ## Shooter Firing Customization

  • ShooterFireCustom
  • Shooter Projectile Setting Custom
  • Distance based Projectile Setting Swapper
  • ProjectileDefinitions
  • Custom Shooter Projectile Editing
  • Explosive Projectile [Use ExplosiveAttackCustom if possible]
  • Knockback Projectile [Use KnockbackAttackCustom if possible]
  • Bleeding Projectile [Use BleedAttackCustom if possible]
  • Infectious Projectile [Use InfectionAttackCustom if possible]
  • StaminaDrain Projectile [Use DrainStaminaAttackCustom if possible]

+ ## Detection Customization

  • FeelerCustom: Scout Feeler Count/Color/Distance Customization
  • ScoutAnimCustom: Customizable

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFOdakkhuza-MTFO

檔案與校驗

檔案名稱
EEC_I-1.7.8.zip
檔案大小
225.3 KiB