EEC I
Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]
模組介紹 作者原文
ExtraEnemyCustomization (Version 1.x.x)
DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Use this Reference Config to learn how to use this MOD
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path
1.7.8 Patch Note
+ Added PouncerCustom
+ Updated to BepInEx 3.0.0
1.7.7 Patch Note
+ Resolved Various MarkerCustom Issue
+ HealthInfo now sync lot more accurately
+ Added Option to Resize MarkerCustom Elements SpriteScale, TextScale, DistanceTextScale
1.7.6 Patch Note
+ Improved Performance for LimbCustom
+ Fixed Bug where enemies can't break door when DoorBreakerCustom is set in specific condition
1.7.5 Patch Note
+ Bleeding Now can be cured by medipack from other player
1.7.3-4 Patch Note
+ LiveEdit now work as intended
1.7.2 Patch Note
+ Health Info now sync Properly
1.7.1 Patch Note
+ Added MarkerTextHealthBar~ settings to MarkerCustom
+ Fixed Issue
- ScannerCustom Performance Improvement
- Shadows not being shown on termal scope
- Networking nullrefs
- Limb Destruction not working
1.7.0 Patch Note
+ Updated to Latest BepInExPack
Supported Features
+ ## Model Customization
- ShadowCustom: Shadow Varient Customization (For every enemy model)
- MaterialCustom: Material Swapper for changing skin of emenies
- GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
- LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
- MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
- ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
- ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
- SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
- BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
- AnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx
+ ## Ability Customization
- FogSphereCustom: Fog Sphere Ability's Fog Setting
- BirthingCustom: Birthing Ability Customization
- HealthRegenCustom: for Health Regen/Decay Enemy
- InfectionAttackCustom: for Infectious Tentacle/Punch/Projectile
- ExplosiveAttackCustom: for Explosive Tentacle/Punch/Projectile
- KnockbackAttackCustom: for adding knockback for Tentacle/Punch/Projectile
- BleedAttackCustom: for adding bleeding effect for Tentacle/Punch/Projectile
- DrainStaminaAttackCustom: for draining victim's stamina
- DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
- ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
+ ## EnemyAbility Customization
- BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
- DeathAbilityCustom: Trigger Ability when enemies death triggered
- ### Supported Abilities
- DoAnim
- FogSphere
- Explosion
- SpawnEnemy
- SpawnWave
- EMP
- Cloak
- Chain: Trigger multiple ability at once!
+ ## Striker Tentacle Customization
- StrikerTentacleCustom
- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
- TentacleDefinitions
- Work in Progress
+ ## Shooter Firing Customization
- ShooterFireCustom
- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
- ProjectileDefinitions
- Custom Shooter Projectile Editing
- Explosive Projectile [Use ExplosiveAttackCustom if possible]
- Knockback Projectile [Use KnockbackAttackCustom if possible]
- Bleeding Projectile [Use BleedAttackCustom if possible]
- Infectious Projectile [Use InfectionAttackCustom if possible]
- StaminaDrain Projectile [Use DrainStaminaAttackCustom if possible]
+ ## Detection Customization
- FeelerCustom: Scout Feeler Count/Color/Distance Customization
- ScoutAnimCustom: Customizable
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: