GearPartCustomization
Modify the position, rotation, and scale of gear parts
模組介紹 作者原文
Features
Implemented:
- Display modified gear in first person, third person, and icons
- Modify the position, scale, and rotation of gear parts and their children
- Enable and disable gear parts and their children
- Modify nested children
Planned:
- Hide a part's parent model without hiding it's children
- Change the reticle assigned to a sight part
- Change the tracer assigned to a front part
- Add or remove child objects to a gear part
- Import custom graphic for gear icon
Example usage
GearPartTransform.json
- OfflineID - Int: References the persistent ID of a weapon in player offline
- Name - String: Internal name for your customization settings
- Parts - list: List of parts to modify
- PartHolderObject - String: Name of the object to modify in gear part holder
- PartType - Int: Index of the component to modify from player offline; overridden by PartHolderObject
Note: Part type is only required if PartHolderObject is unset. You only need one or the other
- Enabled - bool: Set the part or child to active or inactive (visible or invisible)
- LocalPosition - vector3: Relative position of a part or child
- Scale - vector3: Relative scale of a part or child
- Rotation - vector3: Relative angle of a part or child
- Children - list: List of child objects to modify
- ChildName - string: object name of the child to modify
Note: Child object names can be found through GearPartHolder in unity explorer. Usage of unity explorer is highly recommended to determine the ideal settings to use
安裝與使用 安裝:按包內說明操作
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- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
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不同模組的安裝位置差異較大,包內說明是最可靠的依據。