ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
模組介紹 作者原文
NOTICE: THIS IS AN ALPHA RELEASE. EXPECT BUGS AND CHANGES
A tool for creating custom syringes, and applying custom effects.
Example Config:
{
"Syringes": [
{
"SyringeID": 140,
"Properties": {
"MovementMultiplier": {
"Delay": {
"HasDelay": true,
"Min": 2.5,
"Max": 2.5
},
"Time": {
"Min": 10,
"Max": 10
},
"Min": 1.5,
"Max": 2,
"Enabled": true
},
"SelfDestruct": {
"DelayTime": {
"HasDelay": true,
"Min": 15,
"Max": 15
},
"Damage": 10000000,
"Radius": 12,
"Enabled": true
}
}
},
{
"SyringeID": 142,
"Properties": {
"MovementMultiplier": {
"Delay": {
"HasDelay": true,
"Min": 2.5,
"Max": 2.5
},
"Time": {
"Min": 10,
"Max": 10
},
"Min": 1.5,
"Max": 2,
"Enabled": true
},
"SelfDestruct": {
"DelayTime": {
"HasDelay": true,
"Min": 15,
"Max": 15
},
"Damage": 10000000,
"Radius": 12,
"Enabled": true
}
}
}
]
}
For Rundown Developers
On first run, two files will be autogenerated in /Custom/ExtraSyringeCustomization:
- GENERATED_example-syringes.json
- GENERATED_syringe-properties.json
You can delete any of these files to regenerate them.
Both of these will contain examples on how to set up custom syringes.
To create a custom syringe, first create an associated entry in ItemDataBlock.
Then paste the persistentID in the SyringeID field in a new syringe entry.
And then apply your associated affects.
For Plugin Developers
APIs have been exposed for adding your own syringe properties/effects and adding syringes.
All Syringe Properties extend SyringePropertyBase.
An implementation example:
public class SyringeHealEffectProperty: SyringePropertyBase
{
[JsonIgnore]
public override string Name => "Heal";
public override void Apply(PlayerAgent player, SyringeFirstPerson syringe, Random random)
{
// heal to 100%
PlayerBackpackManager.PickupHealthRel(1f, player);
}
}
Then, to register this property, use ExtraSyringeHandler:
ExtraSyringeHandler.AddProperty();
Be sure to do this before GameDataInit.Initialize is called, as that's when the custom syringe file is ready.
Now you can include it in your json:
{
"Syringes": [
{
"SyringeID": 140,
"Properties": {
// Must match Name specified in the property,
// in this case, "Heal"
"Heal": {
"Enabled": true
}
}
}
]
}
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
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不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: