DamageSync

版本 v0.0.7·更新於 2025-07-10

A host only mod that syncs enemy HP with clients.

模組介紹 作者原文

A host only mod that syncs enemy HP with clients.

Requires Bepinex, but is not dependent on GTFO-API plugin, so you can remove GTFO-API.dll from plugins folder to keep vanilla rundown and progression.

Big thanks to mankool for figuring out the bulk of this!

============ API ============

namespace DamSync;

DamageSync.Sync(EnemyAgent agent, int limbID = -1);

DamageSync.Sync(Dam_EnemyDamageBase agent, int limbID = -1);

Calling Sync from host with limbID = 0 will sync the given enemy's limb hp with clients (but not its actual enemy HP).

============ Change Log ============

v0.0.7

  • Added API for plugin devs to sync custom damage.

v0.0.6

  • Fixed limbID of 0 being ignored.

v0.0.5

  • If host has the mod, syncs limb health values with clients that also have the mod.

v0.0.4

  • Changed the channel type so health updates are SNet_ChannelType.GameReceiveCritical (Thanks to Dex for suggesting this!)

v0.0.3

  • Added config to enable debug info

v0.0.2

  • Removed Debug clutter

v0.0.1

  • Initial Release

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFO

檔案與校驗

檔案名稱
DamageSync-0.0.7.zip
檔案大小
126.0 KiB