DamageSync
A host only mod that syncs enemy HP with clients.
模組介紹 作者原文
A host only mod that syncs enemy HP with clients.
Requires Bepinex, but is not dependent on GTFO-API plugin, so you can remove GTFO-API.dll from plugins folder to keep vanilla rundown and progression.
Big thanks to mankool for figuring out the bulk of this!
============ API ============
namespace DamSync;
DamageSync.Sync(EnemyAgent agent, int limbID = -1);
DamageSync.Sync(Dam_EnemyDamageBase agent, int limbID = -1);
Calling Sync from host with limbID = 0 will sync the given enemy's limb hp with clients (but not its actual enemy HP).
============ Change Log ============
v0.0.7
- Added API for plugin devs to sync custom damage.
v0.0.6
- Fixed limbID of 0 being ignored.
v0.0.5
- If host has the mod, syncs limb health values with clients that also have the mod.
v0.0.4
- Changed the channel type so health updates are SNet_ChannelType.GameReceiveCritical (Thanks to Dex for suggesting this!)
v0.0.3
- Added config to enable debug info
v0.0.2
- Removed Debug clutter
v0.0.1
- Initial Release
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_GTFO