DakGeos
Premium leading brand 'dak type' geomorphs!
截圖 共 8 張
模組介紹 作者原文
Dak's Custom Geos
A pack of tiles to expand the possibility space beyond vanilla.
AVAILABLE TILES
STORAGE
None yet!
REFINERY
None yet!
DIG SITE
T - 1
Exit - 1
Dead End - 1
I - 1
LAB
None yet!
DATA CENTER
None yet!
FLOOD WAYS
None yet!
Dig Site
Elevator
Regular
Custom
{
"Prefab": "ASSETS/GEO_64X64_MINING_DIG_SITE_T_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}
Notes
This tile is a T intersection.
Exits are forward and right.
There is a flyer spawnpoint in the fan.
A terminal can spawn inside the small elevator.
There is a variation without the spawnpoints called ASSETS/GEO_64X64_MINING_DIG_SITE_T_DAK_01_NOSPAWN.PREFAB
{
"Prefab": "ASSETS/GEO_64X64_DIG_SITE_I_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}
Notes
This tile is a bridge tile.
There is one exit opposite the entrance.
The bridge has a roof area and catwalks running underneath.
There is a variation without the spawnpoints called ASSETS/GEO_64X64_DIG_SITE_I_DAK_01_NOSPAWN.PREFAB
Exit
{
"Prefab": "ASSETS/GEO_64X64_DIG_SITE_EXIT_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}
Notes
This tile is configured as an exit.
It is a dead end tile.
There are open areas to the left and right of the evac point.
There is a variation of this configured as a regular dead end tile, ASSETS/GEO_64X64_DIG_SITE_DEAD_END_DAK_01.PREFAB
Use the dead end tile if you don't want to be forced into a forward evac.
How to use
- Install the mod
- Add the tiles you wish to use to the corresponding section of ComplexResourceSet of the respective environment
- Reference the tile like you would any other!
Contact Dak#0001 on the discord if you find any issues.
Patch Notes
0.3.6
- Re-compress 2: Re-compress harder
0.3.5
- Added new- just kidding, recompressed:^)
0.3.5
- Take a wild guess what this update is for.
0.3.5
- Re-compressed to run on latest game version.
0.3.4
- Re-compressed to run on latest game version.
- Updated dependencies.
0.3.3
- Re-compressed to run on latest game version.
0.3.2
- Fixed some formatting issues on this page.
0.3.1
- Re-compressed to run on latest game version.
0.3.0
- DIG_SITE_T_DAK_01
- Tweaked T-tile to fix issue with right side gate not working
- Adjusted some props
- Added variation without spawnpoints
- DIG_SITE_I_DAK_01
- Tweaked markers and increased brightness of some lights
- Adjusted some props
- Added variation without spawnpoints
0.2.4
- Fixed 'tangled prop
0.2.3
- Updated for latest game version
- Added a static spawn point to GEO_64X64_DIG_SITE_EXIT_DAK_01 & GEO_64X64_DIG_SITE_DEAD_END_DAK_01
0.2.2
- Fixed pathing issues on GEO_64X64_MINING_DIG_SITE_T_DAK_01
- Adjusted props, markers and lighting on GEO_64X64_MINING_DIG_SITE_T_DAK_01
0.2.1
- Updated markers, lighting and prop placement across all tiles
- Fixed some plug issues with GEO_64X64_MINING_DIG_SITE_T_DAK_01
- Did some minor detail work
0.2.0
- Added geo_64x64_dig_site_I_dak_01
0.1.0
- Added geo_64x64_dig_site_exit_dak_01 with a variation geo_64x64_dig_site_dead_end_dak_01
0.0.2
- Updated the readme with more info
0.0.1
- Initial Release
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: