CustomEnemyUpdater

版本 v1.0.0·更新於 2025-07-17

Adjusts how frequently enemies update.

模組介紹 作者原文

Credit to Dex

This is a modern port of CustomEnemyUpdater.

Overview

This plugin allows adjusting how often the following are updated per frame for enemies:

  • Locomotion
  • Behaviour
  • Detection
  • Network
  • Node

Usage for Players

A file will generate in the config folder when the game is launched. After that you can use the Config editor in modman or manually edit it.

Usage for Rundown developers

Include a folder named config and the config file for this mod within it in your release. When people install your rundown it should automatically set it up.

How do the numbers work?

The game uses a stepped update system that will iterate through a certain number of enemies per frame. Further groups will pull more update numbers from unused closer groups, so if there are no enemies close to you the value set will shift to the enemies near you or to far if necessary. It will iterate through the minimum value between the member count of a node or the unused updates. This is handled client side.

Fixed Update System

Enables a patch to properly reroute static game updates (e.g. spitters) and detection fixed updates to a fixed update method (frame rate independent). Otherwise, these updates only occur the frame after a fixed update occurred.

Locomotion

Handles locomotion updates, such as movement, animations, and attacks. Includes:

  • Animations
  • Path movement
  • Knockdown
  • Hitreact
  • Knockdown recovery
  • Jumping
  • Death
  • Scout detection/scream
  • Hibernation/Wake up
  • Screaming
  • Stuck in glue
  • All attacks
  • Ladder climbing
  • Birthing
  • Fog spheres

Behaviour

Handles behaviour updates, such as pathfinding and checking when to attack. Includes:

  • Hibernation
  • Patrolling
  • Various combat states
  • Death

These typically cannot update more than once every 0.2s for an enemy.

Detection

Handles detection updates for the Behaviour states, such as detecting sound in stealth and deciding which player to target in combat. These are not limited like Behaviour, but run in fixed time.

Network

Handles locomotion network updates, syncing enemy positions with clients.

Node

The number of nodes/rooms to update. Iterates through all enemies in the node(s). Generally best left at 1 as it provides information for the other updates.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_GTFO

檔案與校驗

檔案名稱
CustomEnemyUpdater-1.0.0.zip
檔案大小
88.8 KiB