BorkenCellGeoFix
this.. tile.. is.. beeeeeg
模組介紹 作者原文
BorkenCellGeoFix
- attempts to add all the needed cells into tile groupings that game somehow doesnt. helps with a few geos not generating map/navmesh properly, also cuts down the unneeded borken cell spam.
- tunes the hexagon shaped bioscans to fill the entire scan area, not just the partial pentagon, borrowed from another scan.
- makes navmesh a bit more granular, with default_blockgraph layer on gameobjects, to block navmesh from generating on to flowerpots and tables and boxes, leading to stuck / in-wall enemies.
- fixes a lot of geos and markers for gaps in floors leading to gaps in navmesh, plus removes some navmesh appearing off-grid in certain places.
- tunes enemy movetotarget -navigation to not re-path as often (default: 5 times per second)
- tested to work with most of vanilla, many modded rundowns including rundownx.
- recommended for people playing r7e1 (pablo no stucky) and people doing custom sized geomorphs (2x2, 3x3, 4x3, 5x3 etc)
- recommended for people making geos that are taller than 64 meter total (for example y -64 to 64)
known problems
- FIXED 0.3.7 - r8a2, do install lgtuner if u get nullref spam with this mod. thanks ghostlymire for reporting - FIXED 0.3.7
- cconsole navgizmo, some borken cell spam may occur, quite normal
- sometimes navmesh appears cut/broken but enemies still nav fine over it, test by spawning an enemy and wake it up, see if it can cross the gap
- sometimes a sliver of navmesh is visible but trying to "spawnenemy 13" while looking at the spot reveals game will not actually spawn on it (sliver poses no issue) (f.ex. r8e2 kraken tile)
credits
ghostlymire, auri, amor://, flowaria.. thank you <3
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_GTFO