ArsenalityRebalance
Rebalanced version of the Arsenality mod by W33B
模組介紹 作者原文
Rebalanced Arsenality GunPack v1.0.7
This includes a rebalanced version of the Arsenality mod v1.0.7 by W33B ( All credit goes to W33B.
This also includes a few rebalanced weapons from other mods. All credit goes to the respective mod creators.
This focuses on balancing weapon stats to be more in-line with base GTFO weapons.
This is only intended to be used in private lobbies for Vanilla or similarly balanced rundowns.
What is different (vs Arsenality)?
Base game
- All base GTFO weapons (primary/special) stats are reverted to Vanilla stats
- Base GTFO sentries have been rebalanced (mainly maneuverability and biosymbiosis)
Mod
- Changed Arsenality weapons' stats (mainly ammo economy) to fit closer to the base GTFO weapon balance
- Added vanilla alternate weapons which are slightly altered versions of base game weapons such as pre-R8 sniper and full-auto for the short rifle
- Added altered weapons from other custom rundown mods (FatalExperiment v1)
- Color-coded weapons based on where weapons originate. Colors: Vanilla (white), Vanilla alternates (yellow), Arsenality (red), FatalExperiment (purple)
- Changed some gunfire sounds to be less deafening or better fit the weapon
Requirements
- All players in the lobby must have this installed. Players without this mod will not be able to interact with players using this mod.
Known bug
Problem (pre-v1.0.6): Arsenality weapon models are can be noticeably weird such as floating parts or several stacked guns (notable special weapons). This typically happens when using this mod standalone.
- Solution: Manually download and replace all the files in existing problematic mod folder BepInEx/plugins/ArsenalityRebalance. That folder should have 1 folder and 3 files.
- Explanation: When uploading this mod, the file structure was formatted incorrectly so several mod managers were flattening this mod's folders so there would be no folders. This "no folder" structure breaks the gun parts manipulation so some would not have proper gun shapes.
**Mods already inside!*
- Arsenality by W33B (
Changelog
V1.0.7
- Added THERMAL suffix to names for guns with a thermal scope.
- Slight buff to recent FatalExperiment weapons.
- Reworked Widowmaker Sniper, reducing high risk and adjusting handling.
- Reduced aim spread of a few non-vanilla weapons.
- Adjusted primaries Rifle "Mozzie M4A1" and Carbine "Van Sig 5.56" to further differentiate from each other.
- Improved charge time and consistency for HEL Pistol.
- Slight charge time decrease and refill reduction to Rail Shotgun.
- Slightly adjusted stats for specials Precision Rifle "Draco 'No Data' D300" and Heavy DMR Thermal+ "Anarchic Demoneye-30".
- Reduced Heavy Sniper Rifle magazine size.
- Reduced MINIGUN ammo refill by 33%. The intent is to stock up and choose when to use it.
V1.0.6
- Added color-coding to weapons based on origin.
- Renamed "Draco Basilisk"'s "Shotgun" label to "Basilisk Scattergun" to better categorize how it behaves.
- Rebalanced "Auto DMR VSS" to be more of a DMR (longer range, slower fire rate).
- Added 8 new weapons from ProjectZaero's FatalExperiment v1 mod with rebalanced stats.
- Reordered a few weapons in the weapon list.
- (dev) Changed mod folder structure to be compatible with mod managers for BepInEx plugin mods. This should fix scenarios where guns look weird.
V1.0.5
- Slightly reduced ammo refill and reduced precision multiplier for MINIGUN.
V1.0.4
- Buffed ammo refill for several primary weapons.
- Slightly increased HEL Pistol precision multiplier to hit breakpoints on Berserker Strikers.
- Changed fire mode for Pistol Teklowka from Semi to Auto.
- Added alternate weapon: "Drekker CLR MK-II" which in based on the base game Short Rifle with Semi to Auto and slightly reduced recoil.
- ~~Slightly reduced ammo refill for MINIGUN.~~
- Nerfed shotgun sentry reliability (was too good at clearing most o
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下面這些內容需要先安裝,否則該模組不會生效: