RotScaling

版本 v1.0.1·更新於 2026-08-17

Enemies scale with the dungeon level - more health, harder hits, a little more speed and crit - so difficulty keeps up once your gear outgrows the curve. Host-only, joiners need nothing. Fully tunable

模組介紹 作者原文

RotScaling

Grain Rot gets easier the deeper you go. Your gear and stats outgrow the curve, and dungeon enemies stop being a threat. RotScaling puts the threat back by scaling every enemy with the dungeon level.

What it does

Every enemy that spawns is buffed, on top of whatever scaling the game already applies:

| Stat | Scaling |

| --- | --- |

| Max health | +25% at level 1, +12% per level after |

| Damage | +15% at level 1, +8% per level after (all damage types) |

| Move speed | +5% at level 1, +2% per level, capped at +40% |

| Crit chance | +0.5 points per level, capped at +15 |

A level 10 dungeon therefore runs at roughly double enemy health and +87% damage. Speed and crit are capped deliberately: uncapped speed breaks enemy pathing, and runaway crit turns fights into coin flips.

Only enemies are touched. Players, soul vessels and friendly NPCs are identified from their character preset and left alone.

Multiplayer

Host only. Enemy stats are authoritative on the server and replicate normally, so only the host needs this installed - joiners fight the same buffed enemies with no mod of their own. On a client the mod detects it has no authority and idles.

Tuning

Everything lives in the CFG block at the top of Scripts/main.lua:

BASE_HP_PCT = 25, -- health at level 1

HP_PCT_PER_LEVEL = 12,

BASE_DMG_PCT = 15, -- damage at level 1

DMG_PCT_PER_LEVEL = 8,

BASE_SPEED_PCT = 5,

SPEED_PCT_PER_LEVEL = 2,

SPEED_CAP_PCT = 40,

CRIT_PTS_PER_LEVEL = 0.5,

CRIT_CAP_PTS = 15,

Halve the per-level numbers for a gentler curve, or raise them for something genuinely nasty.

Notes

  • No hotkeys, no key polling, no extra processes.
  • No timers and no polling loops. Enemies are picked up as they spawn, with a slow catch-up sweep for anything missed.
  • Health multiplies the maximum while the current value keeps its fraction, so an enemy caught mid-fight is never visibly healed.
  • Nothing is written to your save. Buffs are applied to enemies at spawn and disappear when you uninstall.
  • Set VERBOSE = true in CFG to log every scaled enemy to UE4SS.log. Errors and failed writes are always logged.

Compatibility

Fine alongside cosmetic and quality-of-life mods. It only writes to enemy stat components.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

GrainRot_UE4SS

檔案與校驗

檔案名稱
RotScaling-1.0.1.zip
檔案大小
95.0 KiB