XUnity AutoTranslator
Advanced translator plugin
模組介紹 作者原文
XUnity.AutoTranslator
Advanced translator plugin for Unity-based games.
This package provides XUnity.AutoTranslator as a shared dependency for translation mods. It can translate Unity game text automatically and also provides the tools needed for manual, curated translations.
Original project: bbepis/XUnity.AutoTranslator
Original author: bbepis
dependency ID: Hayrizan-XUnity_AutoTranslator
Latest upstream release checked: v5.6.1 — 19.04.2026
What this package is for
Use this package when your mod, translation pack, or localization project needs XUnity.AutoTranslator but you do not want to bundle the same XUnity files directly inside your archive.
This is especially useful packages because multiple DLLs and duplicated XUnity files can cause upload or dependency issues such as:
Package rejected - Invalid submission
Instead of shipping XUnity.AutoTranslator inside every localization archive, add this package as a dependency and keep your own mod archive cleaner.
Features
- Automatic translation for Unity-based games.
- Manual translation support through cached translation files.
- Works well as a base dependency for localization mods.
- Supports text replacement in many Unity UI systems.
- Useful for translating game UI, menus, dialogue, item names, mod text, and other in-game strings.
- Can be used together with curated translation files for better quality than raw machine translation.
Installation
Recommended: mod manager
Install this package through one of the supported -compatible mod managers:
- Mod Manager
- r2modman
- Gale Mod Manager
The manager will install this package automatically if another mod lists it as a dependency.
Manual installation
- Install the required mod loader for your game, usually BepInEx.
- Download this package manually.
- Extract the archive into the game folder, where the game executable is located.
- Start the game once so the plugin can generate its configuration and translation folders.
For most BepInEx-based games, configuration files are generated inside:
BepInEx/config/
This package is intended to use translation files from:
BepInEx/config/Translation//Text/
For example:
BepInEx/config/Translation/es/Text/Translate.txt
BepInEx/config/Translation/ru/Text/Translate.txt
This differs from the original XUnity.AutoTranslator default path, which usually uses BepInEx/Translation.-compatible mod managers, using BepInEx/config/Translation/ is safer because a direct BepInEx/Translation/ folder may be removed, flattened, or not created during installation.
Adding this as a dependency
If you are publishing a translation mod, add XUnity.AutoTranslator to your manifest.json dependencies.
Example:
{
"dependencies": [
"Hayrizan-XUnity_AutoTranslator-5.6.1"
]
}
Use the version that matches the package version you are targeting.
Important for translation pack authors
If you are publishing a translation pack that depends on this package, do not include XUnity.AutoTranslator DLLs, plugin files, or unnecessary config files inside your own archive.
Add this package as a dependency in manifest.json and include only your translation files, README, manifest, and icon.
Required AutoTranslatorConfig.ini paths
The original XUnity.AutoTranslator configuration usually points to Translation\{Lang}\Text:
[Files]
Directory=Translation\{Lang}\Text
OutputFile=Translation\{Lang}\Text\_AutoGeneratedTranslations.txt
SubstitutionFile=Translation\{Lang}\Text\_Substitutions.txt
PreprocessorsFile=Translation\{Lang}\Text\_Preprocessors.txt
PostprocessorsFile=Translation\{Lang}\Text\_Postprocessors.txt
For this package, the [Files] paths should use config\Translation\{Lang}\Text instead:
[Files]
Directory=config\Translation\{Lang}\Text
OutputFile=config\Translation\{Lang}\Text\_AutoGeneratedTranslations.txt
SubstitutionFile=config\Translation\{Lang}
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: