Level 2 Casino
Story mode until the first boss, then an endless second four-floor casino with themed native game remixes and a shared 5% cash bonus for coin-flip winners. Experimental multiplayer beta; matching vers
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模組介紹 作者原文
LEVEL 2 CASINO
Package 0.1.6 — experimental multiplayer beta for Gamble With Your Friends.
Beat the first casino's boss to unlock LEVEL 2 CASINO for the entire crew. Paying the debt starts the second casino with the day-one cash amount configured in your selected save. Winning the boss coin flip carries your current shared wallet and activates 5% extra cash throughout Level 2. Losing the flip keeps the game's normal failure ending.
This documentation-only package adds the active-development warning above and retains the exact Level 2 Casino 0.1.5 gameplay DLL. That gameplay build contains Level 2 bonus-settlement failures so native saving can continue, and supplies a stable chapter identity for Chaos Night's bail records. Game rules, cash bonuses, floor layouts and saves are unchanged.
Developed with AI assistance, including code and procedural wall artwork.
Matching versions for your whole crew
Use LEVEL 2 CASINO package 0.1.6 with required Chaos Night package 0.6.3. If using the optional It's the police! addon, use package 0.5.1. These packages retain the exact reviewed gameplay builds 0.1.5, 0.6.1 and 0.5.0, respectively; the runtime still requires the reviewed Chaos Night 0.6.1 DLL and optional Police 0.5.0 DLL. Every player needs the same reviewed files.
The addon checks its supported native game and companion builds. A missing or mismatched player holds Level 2 advancement and new Level 2 bets until the crew is synchronized. No extra key bindings or menu are added.
Unlocking the second casino
The original casino follows its story route to the first boss. New-save customization and Chaos Night's custom-day controls have no manual Endless Mode option while this addon is active. Endless play begins automatically after a successful first-boss outcome and the second casino's schedule is saved.
Physical notices beside both boss-room choices explain their result using the gun stand's native lettering style. The confirmed outcome remains visible briefly before the crew travels together.
Paying the boss restores the selected save's configured day-one starting cash, including a configured zero. Winning the coin flip preserves the current wallet instead. Tickets, upgrades and native item inventory carry forward on both routes. Cash is replaced and verified during the pending debt-route transition, so retries cannot stack another starting grant. Active Level 2 reloads and late joins preserve earned cash.
A fresh run beyond the story's final day starts at the first boss checkpoint instead of bypassing it. Existing pre-boss endless saves receive a verified native backup before their mode and progression are repaired. This repair preserves cash, tickets, inventory, the current target and absolute day count.
Four remixed floors
The original four floor plans and native game-section sockets remain. The host's native spawning system remaps game-section pools between floors, keeping the real games, keypads, colliders and network identities together. Existing paths, elevator entry and navigation surfaces remain available.
| Floor | Theme |
| --- | --- |
| Grand Casino | Dark marble, warm brass accents and graphic wall art |
| Neon Arcade | Cyan and violet accents with arcade-inspired wall designs |
| Garden Lounge | Deep green, cream and warm furniture treatments |
| Vault Floor | Steel, burgundy and industrial geometric artwork |
Furniture colors, lighting and selected wall decorations change with each theme. Native seeded generation chooses actual game clusters from each remapped pool; machine placement can vary between runs.
The floor/quota progression begins again while the absolute day count continues. The first Level 2 target remains the greater of the native difficulty-adjusted starting target and 125% of the wallet after the boss outcome, before debt-route starting cash is restored. Later targets use the game's native endless progression through the four remixed floors.
Level 2 continues indefinitely. Its endless route
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