Intel Texture Works Plugin for Photoshop - SNORM Support
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模組介紹 作者原文
用於Photoshop的英特爾®Texture Works插件 - SNORM支持
支持BC5的預編譯二進制文件簽署了Fallout 76使用的法線貼圖
描述:
輻射76從使用BC5無符號法線(UNORM)變爲先前的遊戲,變爲簽名法線(SNORM)。這提供了一些技術優勢,但是當涉及免費提供的導出簽名BC5法線的工具時,它也提出了挑戰。沒有。謝天謝地,al2950在英特爾紋理工程插件上GitHub爲我們完成了艱苦的工作並編寫了一個包含BC5 SNORM支持的拉取請求。不幸的是,英特爾似乎已停止開發他們的插件,因此公關尚未合併。因此,我已經完成了(通常是簡短的)建立和分發插件版本的工作,其中包含al2950的BC5 SNORM支持。這是一種冗長的說法,你現在可以從Photoshop中導出紋理,在Fallout 76中正確渲染。
說明:
按照英特爾自述文件的指示下載並安裝
導出法線時,BC5壓縮分爲BC5_U(無符號)和BC5_S(帶符號),導出爲輻射76時使用BC5_S
版本:
提供兩個版本,第一個使用英特爾指導的CS6 SDK構建。但是,由於GitHub repo報告中的用戶報告了以後的CC版本的Photoshop,我已經使用CC 2018 SDK構建了第二個版本。您的里程數可能會有所不同,但我建議您從CS6版本開始,如果遇到問題並使用更高版本的CC,請切換到CC 2018版本。
要求:
Windows 7(32/64)或更高版本
Photoshop CS6或更高版本
積分:
英特爾GameDevTech爲原始插件
al2950用於編寫具有SNORM支持的PR
Mikado讓我建立它併爲我測試它
使用的工具:
Visual Studio 2012 Ultimate
Visual Studio 2017企業版
英特爾SPMD程序編譯器
適用於Windows的Adobe Photoshop CS6 SDK
適用於Windows的Adobe Photoshop CC 2018 SDK
建立自己:
要自己構建這個插件,請按照GitHub頁面上的說明,替換您選擇的SDK(過去CS6應該做的任何事情),在本地合併拉取請求並在Visual Studio 2012或更高版本中構建。您還需要從下面的鏈接獲取英特爾ISPC編譯器的副本,將其放在“.. \ 3rdParty \ Intel \ Tools”中,因爲它不包含在任何原因中。
鏈接:
英特爾GameDevZone Texture Works插件頁面
英特爾紋理工程插件下載頁面
用於Photoshop GitHub Repo的Intel Texture Works插件
SNORM支持拉取請求
英特爾SPMD程序編譯器
Microsoft DX10塊壓縮參考
版權所有2018英特爾公司
在Apache 2.0下獲得許可 - 有關詳細信息,請參閱licence.txt。
Intel® Texture Works Plugin for Photoshop - SNORM Support
Pre-compiled binaries with support for BC5 signed normal maps as used by Fallout 76
Description:
Fallout 76 changes from using BC5 unsigned normals (UNORM) as previous games did, to signed normals (SNORM). This provides some technical advantages, however it also presents a challenge when it comes to freely available tools to export signed BC5 normals. There aren't any. Thankfully al2950 over at the Intel Texture Works plugin GitHub has done the hard work for us and written a pull request which includes BC5 SNORM support. Unfortunately Intel appears to have stopped developing their plugin so the PR hasn't been merged. So, I've done the (admittedly short) legwork of building and distributing a version of the plugin with al2950's BC5 SNORM support. Which is a long-winded way of saying that you can now export textures from Photoshop that will render correctly in Fallout 76.
Instructions:
Download and install as directed by Intel's readme
When exporting normals, BC5 compression is split into BC5_U (unsigned) and BC5_S (signed), use BC5_S when exporting for Fallout 76
Versions:
Two versions are offered, the 1st built with the CS6 SDK as directed by Intel. However as users on the the GitHub repo report issues with later CC versions of Photoshop, I have built a 2nd version with the CC 2018 SDK. You mileage may vary with either, though I'd recommend starting with the CS6 version and switching to the CC 2018 version if you experience issues and are using a later version of CC.
Requirements:
Windows 7 (32/64) or higher
Photoshop CS6 or higher
Credits:
Intel GameDevTech for the original plugin
al2950 for writing the PR with SNORM support
Mikado for getting me to build it and testing it for me
Tools Used:
Visual Studio 2012 Ultimate
Visual Studio 2017 Enterprise
Intel SPMD Program Compiler
Adobe Photoshop CS6 SDK for Windows
Adobe Photoshop CC 2018 SDK for Windows
Building this Yourself:
To build this plugin yourself follow the instructions on the GitHub page, substituting the SDK of your choice (any past CS6 should do), merge the pull request locally and build in Visual Studio 2012 or higher. You'll also need to get a copy of Intel's ISPC Compiler from the link below too, placing it in "..\3rdParty\Intel\Tools" as it's not included for whatever reason.
Links:
Intel GameDevZone Texture Works Plugin Page
Intel Texture Works Plugin Download Page
Intel Texture Works Plugin for Photoshop GitHub Repo
SNORM Support Pull Request
Intel SPMD Program Compiler
Microsoft DX10 Block Compression Reference
Copyright 2018 Intel Corporation
Licensed under Apache 2.0 - See licence.txt for more details.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。