Artillery Fire Control System 炮兵火控系統
Artillery Fire Control System 炮兵火控系統
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模組介紹 作者原文
Artillery Fire Control System 炮兵火控系統
“炮兵是戰爭之神。”
- 約瑟夫斯大林它做
什麼
它可以讓你在化學站製作一個holotape,可以在任何終端或你的pipboy玩,你可以:
- 強制啓用或禁用建造和使用火炮。如果你不想忍受普雷斯頓的話,不需要分鐘。
- 在基本上香草之間切換射擊模式,以及更快但不太準確的模式
- 在正常之間切換彈幕長度(總共15次射擊,從所有合格槍開始,需要至少3槍才能獲得全部14次),長(總共30次射擊,最小值) 6槍可以獲得全部30),或飽和度(總共45次射擊,最少9次射擊以獲得全部45次)
它還具有以下被動效果:
- 現在火炮射程約爲7公里,高於0.7英寸。老實說,155毫米榴彈炮的射程近15公里。因此,即使我提升的範圍仍然不到實際範圍的一半。
- 色散現在是一個逼真的圓形圖案,而不是與地圖對齊的愚蠢方塊。此外,每平方米的貝殼密度朝向中心增加
- 移除了轉動動畫,因此它們應該開始更快地射擊。射擊動畫仍在播放。
- 炮彈具有更高的射程
- 炮彈重量更輕
- 炮彈可以在化學站制定
未來計劃
也許不同種類的彈藥?我的意思是,例如從第一次世界大戰前就已經存在空爆彈片炮彈,甚至在第二次世界大戰中接近保險絲已經完善,所以它們應該符合輻射時間線。燃燒和化學也是一種可能性,並且在第一次世界大戰期間使用,早在輻射時間線分叉之前。而且我認爲戰術核武器會適合這個主題,如果沒有別的話。
兼容性
很可能與任何改變炮兵工作方式的事情相沖突。如果發生衝突,請確保此版本不僅最後加載,而且最後安裝。
最值得注意的是,它幾乎肯定不會與憤怒的炮兵一起工作。我實際上沒有測試過憤怒的炮兵,但是根據我的閱讀,它似乎編輯了相同的腳本文件。
它應該與Simple Artillery Strikes一起使用,雖然通過一起運行它們可以得到的唯一額外的東西是重複的耀斑配方:p
改變火炮射程和/或爆炸的Mod應該可以正常工作。雖然範圍已經綽綽有餘,但快速模式已經鋪設了更大的區域,並且飽和攔河壩應該在目標區域堆積超過每平方米足夠的傷害。所以沒有必要使用更多的mod來做到這一點。
通過對某些雙筒望遠鏡,火箭彈,激光測距儀等產生影響,只需添加某種方式來調用炮擊的修改,很可能會很好地工作,只要它們不改變實際射擊槍的腳本。到目前爲止,我見過的任何炮兵調用mod基本上是兼容的。
只要最後安裝FCS(否則快速射擊可能不比香草快得多),FCS也可以正常工作,從1.01開始,反衝動畫將會播放。不涉及任何依賴性或兼容性補丁。如果在槍中設置一個反衝動畫,它就會調用它。
"Artillery is the god of war."
-- Joseph Stalin
WHAT IT DOES
It lets you craft a holotape at the chem station, that can be played in any terminal or in your pipboy, with which you can:
- force enable or disable the building and use of artillery. No minutemen needed, if you don't want to put up with Preston.
- toggle firing mode between basically vanilla, and a faster but less accurate mode
- toggle the barrage length between normal (15 shots total, from all qualifying guns, needs at least 3 guns to get all 14), long (30 shots total, min 6 guns to get all 30), or saturation (45 shots total, min 9 guns to get all 45)
It also has the following passive effects:
- artillery range is now about 7 km, up from 0.7 in vanilla. Honestly, an 155mm howitzer has almost 15km range. So even my boosted range is still less than half of a realistic range.
- dispersion is now in a realistic circular pattern, instead of a stupid square aligned to the map. Also the density of shells per square metre increases towards the centre
- removed the turning animation, so they should start firing faster. Firing animation still plays.
- artillery flares have higher range
- artillery flares weigh less
- artillery flares can be crafted at the chem station
PLANS FOR THE FUTURE
Maybe different kinds of ammo? I mean, for example airburst shrapnel shells existed since before WW1, and even got proximity fuses were perfected in WW2, so they should fit the Fallout timeline. Incendiary and chemical are also a possibility, and again, were used in WW1, long before the Fallout timeline forked. And I suppose tactical nukes would fit the theme, if nothing else.
COMPATIBILITY
It will most likely conflict with just about anything that changes how artillery works. In case of conflict make sure this one not only is loaded last, but is INSTALLED last.
Most notably, it almost certainly won't work together with Angry Artillery. I haven't actually tested Angry Artillery, but from what I read, it seems to edit the same script files.
It should work together with Simple Artillery Strikes, although the only extra thing you'd get by running them together is duplicate flare recipes:p
Mods that change the artillery range and/or explosion should work fine. Although, range is already more than enough, fast mode already carpets a larger area, and saturation barrages should pile up more than enough damage per square metre in the target area anyway. So there's no NEED to use more mods to do that.
Mods that just add some way to call an artillery strike, by putting the effect on some binoculars, rocket flares, laser rangefinders, etc, will very likely work just fine, as long as they don't change the script that actually shoots the gun. Any artillery calling mod I've seen so far is compatible, basically.
The M1 155mm howitzer also works just fine with the FCS, as long as the …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。