TowerFactory

版本 v1.2.3·更新於 2026-10-05

Logistics stations can produce items | 運輸塔也能生產物資

模組介紹 作者原文

TowerFactory

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Turn logistics stations into factories

Overview

  • Put a production building in slot 1 of a logistics station and set that slot to Storage (neither Supply nor Demand). Put what you want to make in slot 2, and the ingredients after it.
  • About 1 second after the setup is complete, the station becomes a "Tower Factory". It works as if the buildings stored in slot 1 were running inside the station: N buildings run at N times the base speed.
  • Each base cycle is split into 10 shorter cycles, and each short cycle produces ceil(N / 10) times.
  • Tower Factories do not use power (critical photon towers use surplus Dyson sphere energy instead).
  • Proliferator effects are ignored.
  • If a station doesn't work as expected, BepInEx/LogOutput.log tells you why it was or wasn't recognized.

Production

  • Works with every building that has recipes: assemblers, smelters, chemical plants, oil refineries, particle colliders and matrix labs.
  • Slot 2 is the product; slots 3 and later are the ingredients, in recipe order.
  • Byproducts:
  • Only the product in slot 2 is stored. Byproducts are discarded, but still counted as produced in the statistics panel.
  • Byproducts never block the main product.
  • Auto-fill ingredients:
  • Put the product in slot 2 and leave slot 3 onward empty, then click Fill Ingredients (top right). Slot 1 is set to Storage if needed; if slot 1 is empty, the mod picks a production building that can make slot 2’s product (preferring a building already in the station).
  • Ingredients are set to Demand. Pseudo recipes take priority.
  • If no recipe fits, you'll see "原料格子不夠,請加裝運輸塔擴容mod" (not enough slots, install a station expansion mod).
  • Pseudo recipes (several real recipes merged into one; every intermediate step is counted in the statistics):
  • Oil Refinery: 4 Crude Oil + 2 Energetic Graphite → 3 Energy Matrix
  • Oil Refinery: 1 Refined Oil → 1 Hydrogen + 1 Energetic Graphite (put either one in slot 2)
  • Oil Refinery: 2 Crude Oil + 1 Coal → 3 Refined Oil
  • Oil Refinery: 1 Hydrogen + 1 Coal → 1 Refined Oil (reforming net; statistics: 2 oil consumed, 3 oil produced per craft)
  • Assembler: Titanium Crystal / Optical Grating Crystal + Fire Ice + Hydrogen → Casimir Crystal
  • Miniature Particle Collider: 12 Critical Photons + Annihilation Constraint Sphere + Titanium Alloy → 2 Antimatter Fuel Rods (Mass-Energy Storage ×6 + assembler fuel-rod recipe)

Mining

  • Mining Machine: slot 2 is a mineral found on this planet. 180 per minute per machine (6 veins × 30), linear with stack count, multiplied by mining speed research.
  • Advanced Mining Machine: produces every mineral from slot 2 onwards, 900 per minute per machine (15 veins × 60) per slot. Slots with minerals not found on this planet are skipped.
  • Water Pump: slot 2 is this planet's ocean item (water or sulfuric acid). Uses the real pump speed.
  • Oil Extractor: slot 2 is crude oil, and the planet must have oil seeps. 1 per second per extractor, multiplied by mining speed research.
  • Veins are never depleted.

Critical Photons

  • Slot 1 is a Ray Receiver, slot 2 is Critical Photon.
  • Each receiver makes photons at the speed of one real receiver at full warm-up without a lens.
  • Energy is taken from the Dyson sphere's surplus (whatever real receivers leave). All Tower Factories share it; production stops when there isn't enough.

Fractionator

  • Slot 1 is a Fractionator, slot 2 is Deuterium, slot 3 is Hydrogen.
  • Each fractionator converts 0.1 Hydrogen into Deuterium every half second.

Accumulators

  • Slot 1 is an Energy Exchanger, slot 2 is a full Accumulator, slot 3 is an empty Accumulator.
  • Charges empty accumulators at the real exchanger speed. Charging only; no power is used for now.

Dyson sphere (v1.2.0)

  • Ejector tower: Slot 1 ejector(s) (Storage), slot 2 solar sails. Builds cell points on the shell directly (like ray-receiver absorption, stat 11903). No sail bullets, no Dyson cloud. Each node must have 30/30 structure points (sp == sp

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

xiaoye97-BepInExcat_yummi-BigTower

檔案與校驗

檔案名稱
TowerFactory-1.2.3.zip
檔案大小
115.9 KiB
SHA-256
3044221a03bef56363f94294ae21372d8aa9e22ead54ca17650db83f0c217b20
入庫時間
2026-10-17 06:16