SignalNexus

版本 v0.2.15·更新於 2026-10-10

Combines a Traffic Monitor, Holo Beacon and Tesla Tower into one compact, configurable utility building.

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模組介紹 作者原文

Signal

Signal combines three Dyson Sphere Program utility buildings into one compact, belt-mounted facility: a Traffic Monitor, Holo Beacon, and Tesla Tower.

Monitor belt flow, drive a visible holographic status marker from the same signal IP, sound alarms, and connect nearby buildings to the power grid—all from one building and one unified settings panel.

Features

  • Full Traffic Monitor belt scanning, pass/fail logic, global alarm, speaker alarm, item filtering, and signal IP.
  • Holo Beacon colour, visibility, display mode, Dark Fog beaconing, height, radius, memo, and tags.
  • Shared monitor/beacon IP so monitor state can drive the beacon colour naturally.
  • Integrated Tesla Tower power connection and coverage.
  • Direct unified configuration window with Holo settings placed below Alarm settings.
  • Building copy/paste, Shift-click duplication, blueprints, and save/reload persistence.
  • A compact recipe that consumes one Traffic Monitor, one Holo Beacon, and one Tesla Tower.

Screenshots

| Compact belt-mounted building | Holographic marker in action |

| --- | --- |

| | |

Requirements

  • Dyson Sphere Program 0.10.34.28524
  • xiaoye97-BepInEx package 5.4.17 (tested with BepInEx runtime 5.4.21)
  • LDBTool 3.0.3
  • CommonAPI 1.6.7

Installation

r2modman Mod Manager

Install Signal from the Dyson Sphere Program community through r2modman or Mod Manager. Its required dependencies are declared in the package manifest and will be installed automatically.

Manual

  • Install BepInEx, LDBTool, and CommonAPI.
  • Extract the release ZIP.
  • Copy SignalNexus.dll into BepInEx/plugins/SignalNexus.
  • Start the game through the modded profile.

Back up important saves before changing any mod list.

Usage

Craft Signal from one Traffic Monitor, one Holo Beacon, and one Tesla Tower. Place it directly on a conveyor belt, then click it to open the combined settings window. Configure the monitor and alarm normally, then use the Holo settings section to control the marker.

Shift-click duplication and building copy/paste retain the complete combined configuration. Blueprint placement and save/reload are also supported.

Building from source

The project targets.NET Standard 2.1 and references assemblies from a local DSP installation and an r2modman profile:

dotnet build.\src\SignalNexus\SignalNexus.csproj -c Release `

-p:DSPGamePath="D:\Games\DSP" `

-p:DSPProfilePath="$env:APPDATA\r2modmanPlus-local\DysonSphereProgram\profiles\YOUR_PROFILE"

To build a release-ready ZIP:.\scripts\Build-Package.ps1 -DSPGamePath "D:\Games\DSP" -DSPProfilePath "PATH_TO_PROFILE"

Pass -DotNetPath "PATH_TO_DOTNET" if the.NET SDK is not on PATH.

Compatibility notes

Signal uses LDBTool to register its building and recipe, then patches the vanilla monitor window so the combined state remains native to DSP's save, blueprint, and copy/paste systems. It is tested in a heavily modded DSP 0.10.34 profile, including BuildToolOpt and DeliverySlotsTweaks.

Please report reproducible issues with the game version, mod versions, and the relevant BepInEx log attached.

License

Signal is released under the MIT License.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

xiaoye97-BepInExCommonAPI-CommonAPIxiaoye97-LDBTool

檔案與校驗

檔案名稱
SignalNexus-0.2.15.zip
檔案大小
197.0 KiB