PlanetaryResourceArchitect

版本 v2.0.0·更新於 2026-09-17

A polished planetary resource editor for Dyson Sphere Program. Add, move, split, merge, and safely remove veins and oil seeps through DSP Construct Mode.

模組介紹 作者原文

Planetary Resource Architect

Version 2.0.0

By Loki Moon Labs

Planetary Resource Architect is a polished planetary resource editing toolkit for Dyson Sphere Program. It lets you add, move, split, merge, and remove resource veins while working through DSP's native Construct Mode.

Features

  • Add all standard vein resource types and oil seeps.
  • Choose vein amounts of 500, 1M, or Infinite.
  • Adjust oil seep production rate.
  • Move a single vein node.
  • Move an entire vein group.
  • Move every vein of a selected resource type on the current planet.
  • Split a configurable number of veins into a new group.
  • Merge two groups of the same resource type.
  • Remove veins safely.
  • Use DSP's native Dismantle tool to remove resource veins.
  • Keep vein groups, colliders, models, mining displays, and spatial-hash data synchronized.
  • Protect veins attached to miners during operations that would make those connections unsafe.
  • No BepInEx config file is created.

Opening the Window

Press F7 to open or close Planetary Resource Architect.

The window is fixed-size and draggable by its title bar. Mouse input over the window is blocked from passing through to the game.

Basic Use

  • Open the window with F7.
  • Click a planetary resource to select it. Click the same resource again to clear the selection.
  • Choose a tool from the left sidebar.
  • Resource tools automatically enter DSP Construct Mode.
  • Use left-click to perform the selected operation.
  • Right-click disables the active Planetary Resource Architect tool.
  • Clicking the currently active tool button again also disables it.

For move, split, and merge operations, the first click selects the source. Clicking the same selected vein/group again clears that pending selection.

Native Dismantle

While DSP Construct Mode is open, select the game's normal Dismantle tool and click a resource vein to remove it through Planetary Resource Architect's safe removal path.

Installation

r2modman Mod Manager

Install Planetary Resource Architect and launch Dyson Sphere Program modded. BepInEx 5.4.17 is the only package dependency.

Manual

  • Install BepInEx 5.4.17 for Dyson Sphere Program.
  • Place Planetary.Resource.Architect.v.2.0.0.dll in a folder under Dyson Sphere Program/BepInEx/plugins.
  • Start the game and press F7.

Notes

  • Planetary Resource Architect does not generate a configuration file.
  • Changes made to planetary resources affect the current game/save, so keeping a normal save backup is recommended before large edits.
  • If a vein is attached to a miner, detach or dismantle the miner before attempting an operation that the mod blocks for safety.

Credits

Loki Moon Labs

  • Dark Lord Coz — project direction, design, testing, and gameplay requirements.
  • Luna — architecture, implementation, UI, compatibility work, and optimization.
  • Loki the Cat — official Loki Moon Labs companion and quality-control supervisor.

VeinControl by blacksnipebiu was used only as a behavioral reference for useful vein-editing concepts. Planetary Resource Architect is a separate project with its own code, UI, architecture, and identity.

See CHANGELOG.md for the complete development history from v1.0.0 through v2.0.0.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

xiaoye97-BepInEx

檔案與校驗

檔案名稱
PlanetaryResourceArchitect-2.0.0.zip
檔案大小
151.0 KiB