LongerBelts
You can customize the spacing when building a belt path.Press "R+3" to summon the option window./建造傳送帶時可自定義間距,按R+3呼出設置面板
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模組介紹 作者原文
LongerBelts
You can customize the spacing when building a belt path.Press \"R+3\" to summon the option window.
在建造傳送帶時可自定義間距,按R+3呼出設置面板
更新日誌
- 1.5.2
- 適配遊戲版本v0.10.33.27026
- 1.5.1
- 適配遊戲版本v0.10.30.23272
- 1.5.0
- 適配遊戲版本v0.10.30.22292(兼容傳送帶旋轉等功能)
- 使用Transpiler替換Prefix,增加兼容性
- 增加自定義配置,包括窗口大小、默認最大間距、默認模式等
- 1.4.4
- 適配遊戲版本v0.10.28.20759
- 1.4.3
- 調整沿經緯線長帶模式的間距下限
- 經緯線模式時若出現兩帶間隔過短的情況則進行合併
- 1.4.2
- 修復1.4.1的更新導致的長帶模式無法正常工作的bug
- 1.4.1
- 修改傳送帶線路規劃邏輯,保留在非短間距傳送帶模式中鏈接兩節近距離帶子時將目標傳送帶拉至其原位置和起點位置中點的特性
- 1.4.0
- 增加經緯線模式自定義傳送帶節點間距的功能(以網格爲單位)
- 1.3.0
- 增加傳功帶在經緯線模式規劃時默認跨度1.5格的選項
- 1.2.1
- 修復在特定始末端點位置的垂直帶在等距分割高度差的模式下可能無法正常規劃的bug
- 調整說明文案
- 1.2.0
- 添加傳送帶節點距離單位的米/格(赤道)轉換
- 1.1.2
- UI窗口的語言不再需要設置配置文件,語言將隨遊戲語言轉換
- 1.1.1
- 增加UI窗口的英文渣翻(在"config"文件中設置語言選項)
- 1.1.0
- 增加UI窗口,按R+數字鍵3呼出(你可以在"config"文件裏更改快捷鍵)
- UI窗口中增加是否啓用阿基米德螺線型路徑的選項(替代原先的水平移動一格後每節升降0.5層至目標高度的邏輯)
- UI窗口中增加自定義傳送帶最大間距的選項,範圍爲原版遊戲直接建造傳送帶線路時的合法判定的範圍(以米爲單位,默認爲1.9m)
- UI窗口中增加弱約束自定義傳送帶最大間距的選項,範圍可能包含遊戲內本應無法建造的非法間距。建議與含有類似"配合鋪設無條件"功能的mod一起使用
- 1.0.0
- 保留原版遊戲的測地線模式,在按R鍵切換路徑時新增長距離測地線模式
- 0.0.1
- 在測地線模式下建造傳送帶時默認間距在遊戲允許的範圍內變得更長
未來可能的更新
- 本地化英文翻譯
- 美化UI窗口
使用說明
將plugins文件夾放到BepInEx路徑下或通過mod管理器安裝
Updates
- 1.5.2
- Adapted for game version v0.10.33.27026
- 1.5.1
- Adapted for game version v0.10.30.23272
- 1.5.0
- Adapted for game version v0.10.30.22292 (compatible with features such as conveyor belt rotation)
- Replaced Prefix with Transpiler to enhance compatibility
- Introduced custom configurations, including window size, default maximum spacing, and default mode settings
- 1.4.4
- Adapt to the game version v0.10.28.20759.
- 1.4.3
- Adjust the lower limit of the spacing when building a belt path in the latitude and longitude pattern.
- Merge the two conveyor belts if the spacing between them is too short in the latitude and longitude pattern.
- 1.4.2
- Fix the bug that caused the long-distance mode to fail to work properly in 1.4.1.
- 1.4.1
- Modify the conveyor belt routing logic to retain the feature of linking two nearby conveyor belts to the midpoint of the target conveyor belt and the starting point of the target conveyor belt unless the max distance between two nodes is too short.
- 1.4.0
- Add the function of customizing the conveyor belt node spacing in the latitude and longitude pattern (in grid units).
- 1.3.0
- Add an option for belts to have a default spacing of 1.5 grid units when planning in gridline mode.
- 1.2.1
- Fixed the bug where the vertical band may not be properly planned at specific start and end point positions under the equal distance segmentation height difference pattern.
- Adjusted the instruction text.
- 1.2.0
- Add belt node distance unit conversion from meters/grid (equator).
- 1.1.2
- The language for the UI window no longer needs to be set in the configuration file, it will change with the game's language.
- 1.1.1
- Added rough English translation of UI window(You can change the language options in the 'config' file).
- 1.1.0
- Added a UI window accessible by pressing R and then 3 on the keyboard(You can change the keyboard shortcuts in the 'config' file).
- Added an option in the UI window to enable or disable the Archimedean Spiral Path logic (replacing the original logic of moving horizontally one grid and changing elevation by 0.5 units per segment to reach the target height).
- Added an option in the UI window to customize the maximum conveyor belt spacing, within the legal constraints of the base game's conveyor belt placement (measured in meters, defaulting to 1.9m).
- Add an option in the UI window for a soft constraint to customize the maximum spacing of conveyor belts, which may include intervals that are normally illegal for construction in the game. It is recommended to use this option in conjunction with mods that have similar "unconditional placement" functionality.
- 1.0.0
- Keep the geodesic path of the original game, and increase the long-distance geodesic path when you press the
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
xiaoye97-BepInEx