DSPTranslationPlugin
Dyson sphere translation plugin! Translations download form crowdin
截圖 共 2 張
模組介紹 作者原文
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Dyson sphere translation plugin!
Licence: Project is under CC Attribution 4.0
BREAKING CHANGE
New translation folder location for translation: {Game Directory}\DSPGAME_Data\Translation\{LanguageName}\...
Features
- Adds possibility to add custom languages
- Adds (currently hidden) French language
- Adds the possibility to change Font in game (WORK IN PROGRESS)
- Use custom logo for custom translation
Roadmap
- Refactor code and add documentation
- Add support for adjusting content size of in game UI to fit new text
Installation via Mod manager
Download mod manager
- Press Install with Mod Manager at
- Add translations to
{Game Directory}\DSPGAME_Data\Translation\{LanguageName}\translation_DysonSphereProgram.json.
You can find translations at Crowdin
- Select new translation in Menu of the Game
- Enjoy
Installation Manual
- Download and unpack BepInEx into game root directory
- Download mod files
- Extract zip file
- Paste DLLs under Dyson Sphere Program\BepInEx\plugins\DSPTranslationPlugin
- Add translations to
{Game Directory}\DSPGAME_Data\Translation\{LanguageName}\translation_DysonSphereProgram.json.
You can find translations at Crowdin
- Select new translation in Menu of the Game
- Enjoy
How to add new translations
- Create folder under Dyson Sphere Program\BepInEx\plugins\DSPTranslationPlugin\Translation with the name of your translation eg: Polish
- Run game once - New file settings and translations files will be created.
- Translate
Translation file structure:
{ #CROWDIN
"點擊鼠標建造": "Click to build",
"無法在此建造": "Cannot build here",
"{NAME}: "{TRANSLATION}",
(...)
}
{ #LEGACY
"TranslationTable": [
{
"IsValid": true, # Does translation exists in the game
"Name": "點擊鼠標建造", # Name used by the game for translation (READ ONLY)
"Original": "Click to build", # Translation in English
"Translation": "Kliknij, aby zbudować" # Your translation here
},
(...)
]
}
Settings file structure:
{
"Version": "0.1.0.0", # Plugin version
"GameVersion": "0.6.15.5678", # Game version
"OriginalLanguage": "ENUS", # Language in which empty new translation files will be generated, possible values: "ENUS", "FRFR", "ZHCN"
"LanguageDisplayName": "Polish", # Language display name in the game
"ImportFromLegacy": false, # Generate Legacy json format (defualt is Crowdin format)
"CreateAndUpdateFromPlainTextDumpUnsafe": true # Should create and import dump file (more below)
}
Custom images:
Currently in the game there are 2 images that can be changed, they look like a path - UI/Textures/dsp-logo-en. You can use a valid path from resources or valid URL.
URL needs to be a direct png file. Eg:
Internet URI -- "ImageLogo0": "
Local file URI -- "ImageLogo0": "file://C:/Users/Muchaszewski/Documents/Icon.png"
Specific images description:
- ImageLogo0 and ImageLogo1 needs to have aspect ratio that corresponds to 800x300 pixels, otherwise they will be stretched
Build from source
- Download repository
- Edit csproj reference to point to your game location
3.
Run from DSPGAME.exe without steam
In order to start the game without steam launcher create steam_appid.txt file in root game folder with 1366540 in it.
(Steam launcher might be required to run in the background)
Special Thanks to
BepInEx - for mod support
Modified hard fork of SimpleJSON - for simple json parser
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: