DiverseBiomes

版本 v2.4.1·更新於 2026-10-11

Terrain-aware plant communities and construction preservation for vanilla galaxies, with optional Galactic Scale theme and ore-placement support.

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模組介紹 作者原文

Diverse Biomes

簡體中文 · 2.4.1 preview · Works with vanilla; GS2 optional

Download 2.4.1

Diverse Biomes is a vegetation mod for Dyson Sphere Program. Plant density and size vary with terrain, producing meadows, dense woods and sparse slopes on the same planet. Each planet theme has its own settings.

During construction, only plants that physically overlap buildings are cleared, preserving trees and grass beside your factory.

Galactic Scale and BetterSolarSystem are not required. The mod works in vanilla-generated galaxies. If GS2 is installed, additional theme support is enabled automatically.

Terrain and vegetation

A community is a local combination of plant types, density and sizes. Distribution follows shorelines, elevation, slope and local moisture:

  • Shores and moist lowlands have more connected vegetation.
  • Meadows, forest edges and dense woodland have different densities, with clearings between trees.
  • Steep slopes, ridges and cold areas use sparser or shorter vegetation.
  • Rocky, icy and desert worlds share rules for existing surface decoration; they do not gain forests.

The mod uses models already available in the planet's theme. Themes without plants only receive changes to rocks and other decoration. Terrain is unchanged.

Planet themes

Vanilla Mediterranean, Oceanic Jungle, Red Stone, Prairie, Sakura, Savanna and Pandora Swamp themes have their own rules. With GS2 installed, additional themes such as Gigantic Forest and Red Forest are supported too.

| Theme | Main variation |

| --- | --- |

| Prairie and Savanna | Open grassland alternates with scattered trees and woodland patches |

| Mediterranean and Oceanic Jungle | Shore woods, moist lowlands, clearings and upland vegetation connect across terrain |

| Red Stone | Grass and dry vegetation form patches, with sparser rocky slopes |

| Sakura | Flower valleys, dense woods and open slopes have distinct coverage |

| Pandora Swamp | Wetland plants mixed with alien woodland |

| GS2 forest themes | Separate settings for dense woods, clearings and wooded slopes |

Twelve organic themes are supported, each with eight local community combinations; some themes belong to GS2. Cold areas, wind-exposed terrain, rocky slopes and bare ground share transition rules. Plant density and sizes change gradually between neighboring communities.

Construction and clearing

Construction normally clears nearby plants. This mod checks each building's actual shape to reduce unnecessary clearing. Foundation placement and manual harvesting still work. Plant sizes are capped to avoid obstructing movement.

GS2 support

With GS2 installed, some solid-resource clusters also receive small position adjustments to better fit local terrain. This does not add resources or relocate deposits already generated in a save. Vanilla mode provides vegetation and construction preservation, without ore-position adjustments.

These screenshots also use BetterSolarSystem. Jupiter and the Solar System layout come from that mod; installing Diverse Biomes alone does not generate this system.

Installation

Requires BepInEx and DSPModSave. DSPModSave stores each save's community settings. Galactic Scale and BetterSolarSystem are optional.

Use either vanilla galaxy generation or a GS2 generator. For manual installation, close the game and put both included files in the same folder:

BepInEx/plugins/DiverseBiomes/DiverseBiomes.dll

BepInEx/plugins/DiverseBiomes/DiverseBiomes.GalacticScale.dll

The second file is the GS2 adapter and loads only when GS2 is present.

Existing saves and compatibility

Start a new save after installation to get the complete new communities. Community and plant-size settings are saved with the galaxy. Configuration changes apply to new galaxies; existing galaxies keep their saved settings.

Existing vanilla saves retain their original vegetation distribution. Older LW1–LW3 saves are not converted to the new community sampler. Cleared plants are not restored in existing factories, and unde

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

xiaoye97-BepInExCommonAPI-DSPModSave

檔案與校驗

檔案名稱
DiverseBiomes-2.4.1.zip
檔案大小
67.1 KiB