替代人羣行爲

作者 TemplarGFX·版本 v1.0·更新於 2020-12-27

改變人羣的產生方式以及他們如何移動以使其看起來不那麼單調

模組介紹 作者原文

內容介紹:

改變人羣的產生方式以及他們如何移動以使其看起來不那麼單調

作者:TemplarGFX

安裝:

在以下位置創建一個名爲user.ini的文件Cyberpunk2077 \ engine \ config \ platform \ pc並將以下內容粘貼到其中

[Crowd]

AppropriateMinDistToPlayer = 200.000000

AppropriateMinLastSeenTime = 120.000000

BaseParkedCarProbability = 100.000000

DespawnLastSeenMinTime = 120.000000

Enabled = true

EnablePedestrians = true

EnableVehicles = true

MinStreamingVelocityNormalizedToBlockSpawn = 99998.000000 false

PassengerProbabilityModifierOnConsoles = 100.000000

PassengerProbabilityModifier = 100.000000

SpawnLimit = 69999

UseFrustum = false

ZCutoff = 220

ZCutoffEnabled = true

[Crowds]

BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000

BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000

CheckOnLaneUseLookup = true

EnterWorkspotDelay = 3.000000

ExponentDrivingOnPavement = 2.000000

MaxSpeedDrivingOnPavement = 40.000000

MinimumSpeedForKnockdownByCar = 2.000000

PlayerKnockDownByCarTolerance = 0.200000

[Debug/ImGui/Population]

BackgroundTeleportsEnabled = false

RenderAttachDebug = false

RenderEntities = false

RenderLastSeenTime = false

RenderStatsDebug = false

VehicleTeleportsEnabled = false

ZeroWastePolicyCooldown = 0.000000

[CrowdMovement]

AheadAngleMax = 45.000000

AheadAngleMin = 1.000000

AheadDistanceMax = 25.000000

AheadDistanceMin = 1.000000

AngularSpeedFactor = 2.000000

BlockingObstaclesDetectionDistance = 40.000000

BorderRepulsionSpeed = 3.000000

CAPlayerDistanceThresholdBack = 30.000000

CAPlayerDistanceThresholdFront = 30.000000

ClosestObstacleToStayInPlace = 0.500000

ComfortZoneRadiusFactor = 0.740000

DebugSlotID = 0

DebugSoftAdherenceOverride = false

DesiredForwardLookupDistance = 5.00000

DestinationDistance = 50.000000

DilatationClamp = -1.000000

DilatationLimit = -1.000000

DirectionSmoothingAngleTolerance = 45.000000

DistanceToStopBuffer = 0.750000

EnableDirectionPostProcess = true

EnableDirectionSmoothing = true

EntryPathPositionSearchDistance = 30.000000

EntryPathPositionSearchStep = 0.200000

FearSpreadRadius = 140.000000

FenceGapRepulsors = false

FixedTimeStep = -1.000000

ForceStopColliders = true

ForceStopRepulsors = false

FrontViewAngle = 40.000000

GlobalDisableLOD = false

InjectedCollidersZTolerance = 2.500000

LaneLightsRecognitionDistance = 25.000000

MarbleDirectionLookUp = 6

MarblePathDisplayMaxPoints = 15

MaxChancesToUseZebra = 16

MaxDirectionChangeAttempts = 5

MaxInterpAngle = 179.000000

MaxLaneCheckToJoinTraffic = 15

MaxResumeMoveAttempts = 15

NarrowGapRepulsors = false

NearEndDistance = 2.000000

NoGameplayNoUpdate = false

NoSpeedUpTime = true

NPCObstaclesMass = 0.950000

NPCSeparationSpeed = 2.000000

ObstacleMarbleRadiusMultiplier = 1.400000

OppositePathToleranceInDeg = 20.000000

OverlapTolerance = 0.300000

PassingPoseStopAnimationTolerance = 0.800000

PathConvergenceSpeed = 3.000000

PathRefreshPlayerRadiusLimit = 20.000000

PlanLimitDistanceToReplan = 5.000000

PlayerObstaclesMass = 1.500000

PostProcessPositionCorrectionSpeed = 3.000000

RotationSpeedFactor = 3.000000

SeparationSpeedFactor = 0.050000

SeparationSpringTime = 1.000000

SharpAngle = 50.000000

SingleThread = false

SlopeSamples = 10

SpeedCompensationFactor = 0.300000

TrafficLightRelevantDistance = 46.000000

VehicleObstaclesMass = 2.050000

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
替代人群行为
檔案大小
3.2 KiB
SHA-256
258ec8c98ac921b5540b70dffff25444ae8e8c9a681eaef21fff21715cac007a
入庫時間
2026-10-07 18:18