CloverPitAPHints

版本 v1.1.1·更新於 2026-01-02

Archipelago hint game implementation for CloverPit

模組介紹 作者原文

CloverPit AP Hints

A BepInEx plugin designed to implement CloverPit as a hint game for the Archipelago Multiworld.

I originally wanted to make a full APWorld for this game, but I realized that I didn't know how to use BepInEx or mod games in general, so this is the best I can do right now.

How does it work?

Doing certain objectives sends a hint to the multiworld. Sending a hint will inform the multiworld of which item is in an unchecked location on the connected slot. Right now, you can get hints by completing deadlines. By default, the first hint is sent when you reach deadline 3, but this is configurable. There is also an instant-use charm that can be found in the shop that costs 3 tickets and instantly grants a hint.

Usage

  • Download and install BepInEx for CloverPit.
  • Download and install CloverAPI.
  • Download and install the CloverPit AP Hints plugin. Make sure the.dll files are in a folder within CloverPit/BepInEx/plugins.
  • Run the game once to generate the config file.
  • The config file is accessible in CloverPit/BepInEx/config/github.calebri.cloverpitaphints.cfg. There you can set the IP, port, and password of the Archipelago server you want to connect to, as well as the name of the slot you want to hint for. You can also configure the first deadline that will send a hint and whether custom charms are enabled.
  • Running the game after configuring will automatically attempt to connect to the server specified in the config file. There is currrently no in-game way of telling if you are connected. The Archipelago server will log a confirmation message stating that you have connected as a hint game.
  • Playing the game as normal will issue hints when reaching a deadline, starting at deadline 3 by default.

Planned Features

  • ~~Custom Charms for more hint opportunities~~
  • Additional custom Charms

Speculative Features (Don't count on it.)

  • In-game configuration menu
  • In-game connection indicator
  • In-game connection GUI

Building From Source

Instructions

  • Download Archipelago.MultiClient.Net.
  • Clone this repo.
  • Run dotnet build in the project folder.
  • Move CloverPitAPHints.dll from /bin/Debug/netstandard2.1 to a new folder in CloverPit/BepInEx/plugins.
  • Copy the img folder from the repo to the plugin folder.
  • Add Archipelago.MultiClient.Net.dll and Newtonsoft.Json.dll to the new plugin folder. These libaries are required for the plugin to run properly and can be found in C:\Users\\.nuget\packages\archipelago.multiclient.net\\lib\netstandard2.0 on Windows.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackModdingAPIs-CloverAPI

檔案與校驗

檔案名稱
CloverPitAPHints-1.1.1.zip
檔案大小
365.7 KiB