Real Tech Tree (vanilla, R&F)
Real Tech Tree (vanilla, R&F)
模組介紹 作者原文
Real Tech Tree (vanilla, R&F)
這個mod適用於香草遊戲和Rise&Fall擴展。
改進的技術和思域樹在歷史上更準確和合乎邏輯。
1.我已經添加了與Tech Tree的新連接,以修補許多遺漏並使其更具邏輯性。這樣做也是爲了防止2個Eras向前衝,或者通常在沒有適當歷史背景的情況下研究事物。
- 平衡beelining -科技股在同一個時代有prereqs的類似號碼。
- 消除了導致AI更新其單位的死衚衕技術。
- 在思域樹中增加12個依賴項,使其更加平衡。
- 尤里卡略微下降,以提高比賽節奏。
技術樹示例:
需要砌體建造一座偉大的燈塔
需要某種爐子來生產鐵
研討會需要鐵和各種建築來運作比馬
中世紀的城牆和城堡是相當複雜的工程作品,那些騎士必須停在某處
機械需要計算
轟炸機太快得不到,沒有機械就無法生產它們
需要更多的知識來處理火藥
沒有印刷就沒有先進科學
煤炭對鋼鐵生產至關重要
計算機需要與無線電一起開發的電子部件
彈道學對於發射火箭至關重要
衛星比機場和飛機更需要彈道學
必須完成整個樹才能繼續使用Future Tech
還有更多。所有都在.xml文件中註釋。原始樹只有89個依賴項。這也解釋了爲什麼beelining現在如此破碎。我改變了樹,現在有148個依賴項。一個時代的所有技術人員都需要相似數量的先決技術,所以無論你如何進入時代 - 總是需要開發類似數量的技術。你可以直接前往1時代,不再需要。
思域樹的例子:
戲劇和詩歌需要神祕主義
僱傭兵需要海軍傳統(海盜!)
重商主義和探索是相互聯繫的
無法想像沒有改革教會的啓蒙......
或沒有核計劃的冷戰!
職業體育 - 它是純粹形式的資本主義
必須完成整個樹才能進入最後2個公民
野蠻人
由於許多抱怨,我評論了刪除免費野蠻人技術的變化。如果您喜歡更容易的野蠻人,您可以在Technologies.xml中對其進行取消註釋(它已經清楚標記)。
如果您正在使用其他改變Technologies.xml的mod(例如Biao的戰略資源和Tech Tree Mod,這很棒)並且仍然希望將它們用於其他效果 - 我在v1中包含了一個空的.xml來更改文件這些mods。
這個模式與一般的科學和研究步伐的討論有關。
This mod works with vanilla game and Rise & Fall expansion.
Improved Tech and Civic Trees to be more historically accurate and logical.
- I have added new connections to the Tech Tree to patch many omissions and to make it more logical. This was done also to prevent beeling 2 Eras ahead or generally research things without proper historically sound background.
- Balanced beelining - techs in the same Era have similar number of prereqs.
- Eliminated dead-end techs which will cause AI to update its units.
- Additional 12 dependencies in the Civic Tree to make it more balanced.
- Slightly decreased Eureka boosts for better game pace.
Tech Tree examples:
Need Masonry to build a Great Lighthouse
Need some kind of furnace to produce Iron
Workshops need rather Iron and various Constructions to operate than Horses
Medieval walls and castles were quite complex engineering works and those Knights have to park somewhere
Machinery needs calculations
Bombards too fast to get, cannot produce them without machinery
Need more knowledge to handle gunpowder
No advanced science without printing
Coal is crucial for steel production
Computers require electronic parts which were developed along with i.e. radio
Ballistics is crucial for launching rockets
Satellites more need Ballistics than airports and planes
Must complete entire tree to proceed with Future Tech
There are many more. All are commented in the.xml file. The original Tree has only 89 dependencies. This also explains why beelining is so broken now. I changed the tree and there’s now 148 dependencies. All techs in one Era require similar number of prerequisite techs so no matter how you enter en Era – it always take similar number of techs to develop. You can beeline to 1 Era ahead, no more.
Civic Tree examples:
Drama and Poetry requires Mysticism
Mercenaries need Naval Tradition (pirates!)
Mercantilism and Exploration are connected
Cannot imagine The Enlightenment without Reformed Church...
or Cold War without Nuclear Program!
Professional Sports - it's Capitalism in pure form
Must complete entire tree to proceed to the last 2 civics
Barbarians
Due to many complaints, I commented out the change that removed free barbarians techs. If you liked easier barbarians you can uncomment it in Technologies.xml (it's clearly marked).
If you are using other mods that change Technologies.xml (eg. Biao's Strategic Resource and Tech Tree Mod which is great) and still want to use them for other effects - I've included in v1 an empty.xml to change the file in these mods.
This mod is related to a discussion about science and researech pace in general.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。