Civ6++
Civ6++
模組介紹 作者原文
Civ6++
預告:
區域進展成本與現有區域數量相關:每個區域+20,閩城距離:4 - > 5,區域範圍6 - > 7,野蠻營地減少1/3,反間諜:8 - > 40回合增加,宗教單位費用增長+ 50%,偵察兵戰鬥:10 - > 12.宗教從鄰近城市傳播:10 - > 13
詳細信息:
香草區與研究的技術/公民數量和所有參與者的平均數(BS橡皮筋機制)有關。我將其更改爲類似於定居者成本進展的系統:相同類型的每個附加區域再花費20多個(Districts.xml)。城市之間的最小距離從4增加到5,城市垃圾郵件數量減少,野蠻營地數量減少1/3,宗教傳播距鄰近城市30%(10-> 13),以適應宗教單位成本的增加支持更多宏而不是微(GlobalParameters.xml)。由於城市之間的最小距離較遠,區域建築的區域範圍從6增加到7(Buildings.xml)。如果沒有手動中斷,反間諜現在持續40轉,從而減少了clickfest(Unit Operations.xml)。所有宗教單位的每個後續單位的成本增加+ 50%,以減少宗教垃圾郵件,而偵察兵則有12而不是10戰鬥價值(Units.xml)。可以在相應的文件中輕鬆更改或刪除所有調整。
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請給我一些你想要添加的反饋或改變。
我希望減少城市狀態的數量,但這是在.lua文件中編寫的。還不知道如何在mod中覆蓋.lua文件。
您可以直接更改原始文件:
steam apps / common / sid meier的civil vi / base / assets / maps / utility / AssignStartingPlots.lua
條目:
“self.iNumMinorCivs = math.floor(PlayerManager.GetAliveMinorsCount()* 0.8);”
==>比默認設置少20%的城市狀態,向下舍入
如果有人知道如何在mod中更改該值而不是覆蓋原始文件,請告訴我!
Teaser:
District progression cost tied to number of existing districts: +20 for each, Min City distance: 4 --> 5, District range 6 --> 7, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12., Religion spread from adjacent cities: 10 --> 13
In detail:
Vanilla districts are tied to the number of techs/civics researched and the average of all players (BS rubber band mechanism). I changed that to a system akin to the settler cost progression: each additional district of the same type costs 20 more (Districts.xml). The min distance between cities is increased from 4 to 5 for less city spamming and number of barbarian camps reduced by 1/3, religion spreads 30% (10-->13) further from adjacent cities to accomodate for the increased cost of religious units in favour of more macro than micro (GlobalParameters.xml). Due to the higher min distance between cities, the regional range of district buildings has been increased from 6 to 7 (Buildings.xml). Counter spying now lasts 40 turns if not interrupted manually, thus reducing the clickfest (Unit Operations.xml). All religious units have a +50% cost increase for each subsequent unit for less religious spam and scouts have a 12 instead of 10 combat value (Units.xml). All adjustments can easily be changed or deleted in the corresponding files.
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Please give me some feedback of what you'd like added or changed.
I would love to reduce the number of city states, but that is scripted in a.lua file. Don't know yet how to overwrite.lua files in a mod.
You can directly change the original file:
steam apps/common/sid meier's civilization vi/base/assets/maps/utility/AssignStartingPlots.lua
Entry:
"self.iNumMinorCivs = math.floor(PlayerManager.GetAliveMinorsCount() * 0.8);"
==> 20% less city states than the default setting, rounded down
If someone knows how to change that value in a mod instead of overwriting the orginal file, please tell me!
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。