Expanded Recon Class
Expanded Recon Class
模組介紹 作者原文
Expanded Recon Class
這個mod爲Recon推廣類添加了2個新單元:Explorer和Sniper。並修改重新提升樹以與新單位保持平衡。
資源管理器從Scout(目前)升級爲Gunpowder tech,然後升級到Ranger。狙擊手從高級彈道技術的Ranger升級。
探險者
基地運動:3
基地視線範圍:2
基礎近戰力量:35
成本:200
維護:3
能力:忽略穿越河流和下船的運動懲罰。
狙擊
基地運動:3
基地視線範圍:3
基礎近戰力量:50
基地戰鬥範圍:2
基礎遠程強度:75
成本:500
維護:6
能力:無法移動然後同一回合攻擊。在山上時+1戰鬥範圍。+12遠程強度與非重騎兵陸地單位相比。
新的重新推廣樹的屏幕截圖:
變化的動機是狙擊手在香草重新推廣樹下是OP。
(可能沒有意義的是,狙擊手有一隻狗,但是爲了最後一次晉升而將其殺掉的想法有點讓人傷心)。
其他變化
所有偵察單位均以1個促銷活動開始。
機槍基礎範圍增加到2(因爲它的愚蠢,因爲高級彈道解鎖的槍不能射擊到射手)。
自然主義視野範圍減少到2。
(計劃很快更新,因爲我只記得在打字時:讓所有偉大的人物能夠被捕獲,減少偉大的人物移動到2並從自然主義者中移除“探險家”標籤,因爲不應該使用民用/偉人單位作爲勘探單位,這就是偵察單位的用途)。
這是我第一次嘗試使用任何文明遊戲的Mod,我希望你喜歡它。我沒有在遊戲平衡方面對它進行過真正的測試,所以歡迎提出建議。此外,如果你想重新使用或返工任何東西,免費。
感謝Deliverator(MOAR單位作者),我將你的mod作爲模板,非常有幫助。它實際上不會與MOAR單元mod兼容,但是如果你從兩個mod中添加artdef文件然後在“Civ6.dep”文件中編輯路徑依賴項,那麼兩個mod應該可以很好地協同工作,但是我尚未測試此...
安裝說明
1.解壓縮zip文件。
2.將“Expanded Recon Class”文件夾複製到mods目錄(... / Documents / My Games / Sid Meier的Civilization VI / Mods /)。
3.將“Base”文件夾(從“Expanded Recon Class”文件夾中)複製到Civ VI遊戲根目錄(... / steamapps / common / Sid Meier的Civilization VI)中的“Base”文件夾,覆蓋5個現有文件添加新的藝術參考。您應該首先備份這些文件 - 使用風險自負!
4.通過“其他內容”下的複選框啓用“擴展的Recon類”。
This mod adds 2 new units to the Recon promotion class: the Explorer and the Sniper. And modifies the recon promotion tree for balance with new units.
The Explorer upgrades from the Scout (currently) at Gunpowder tech then upgrades to Ranger. The Sniper upgrades from Ranger at Advanced Ballistics tech.
Explorer
Base Movement: 3
Base Sight Range: 2
Base Melee strength: 35
Cost: 200
Maintenance: 3
Abilities: Ignores movement penalties for crossing rivers and disembarking.
Sniper
Base Movement: 3
Base Sight Range: 3
Base Melee Strength: 50
Base Combat Range: 2
Base Ranged Strength: 75
Cost: 500
Maintenance: 6
Abilities: Cannot move then attack on same turn. +1 combat range when on hills. +12 ranged strength vs. non-heavy-cavalry land units.
Screenshot of new recon promotion tree:
Motivation for change is that sniper is OP under the vanilla recon promotion tree.
(Probably doesn't make sense that a sniper has a dog, but it was a bit sad the thought of killing it off for the last promotion).
Additional changes
All the recon units start with 1 promotion available.
Machine gun base range increased to 2 (because its stupid that a gun unlocked by the advanced ballistics can't shoot as far as an archer).
Naturalist sight range decreased to 2.
(Plan to update soon because I just remembered while typing this: make all great people units able to be captured, reduce great people movement to 2 and remove "explorer" tag from naturalist, because the civilian/great people units shouldn't be used as exploration units, that's what the recon units should be for).
This is my first attempt at a Mod for any Civ game, I hope you like it. I haven't really tested it in terms of gameplay balance, so suggestions welcome. Also, if you want to re-use or rework anything from the mod feel free.
Thanks to Deliverator (MOAR units author), I followed your mods as a template, which was very helpful. It won't actually be compatible with the MOAR units mod as is, but if you add the artdef files from both mods and then edit the path dependencies in the "Civ6.dep" file, then both mods should work fine together, but I haven't tested this...
Installation Instructions
- Unzip the zip file.
- Copy the "Expanded Recon Class" folder into the mods directory (.../Documents/My Games/Sid Meier's Civilization VI/Mods).
- Copy the "Base" folder (from within the "Expanded Recon Class" folder) to the "Base" folder in the Civ VI game root directory (.../steamapps/common/Sid Meier's Civilization VI) overwriting 5 existing files adding the new art references. You should probably backup these files first - use at your own risk!
- Enable enable "Expanded Recon Class" via the checkbox under Additional Content.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。