Expanded Economy 擴大經濟

作者 Magil·版本 v0.9.6·更新於 2018-09-26

Expanded Economy 擴大經濟

模組介紹 作者原文

Expanded Economy 擴大經濟

警告:這是mod的早期版本。期待錯誤和意外行爲。我做了一些測試,並試圖確保一切正常,但是mod的範圍使得很難確保一切都適用於所有情況。

這是一個我已經工作了很長一段時間的大型mod項目。正如我特別感謝的那樣,我從其他很多社區中汲取靈感,並且如果沒有所有的幫助,很可能這個項目是不可能實現的。你們真棒。

現在,這個mod。這是一項經濟改革模式,首先是試圖將經濟推回到公民所使用的瓷磚上,並使專家,貿易路線,政策,地區和建築物的經濟決策更有意義。你可以看到什麼,我想用這個mod完成流的意識我的風格散漫這裏。

目前,我只能使用修飾系統和xml表來處理貿易路線和專家,所以我在那裏進行了相當小的調整。但是,我在瓷磚,建築物,區域和改進方面做了大量工作。以下是mod所做的簡要總結:

增加了新的改進,即Village,這是一種早期的黃金生成改進,可以根據附近的區域產生科學,文化或信仰。

增加了新的區域:行政區,一個專注於外交和間諜活動的地區,以及一個名爲農業綜合體的食品區。兩個區已被拆除:娛樂中心和社區(Mbanza現在是一個獨特的改進,街頭狂歡節現在是一個獨特的劇院廣場,而雅典衛城是行政區的獨特替代品)。

增加了許多新建築。許多方法是改善地形或爲地區增加互斥專業化的方法。

所有建築物都以某種方式進行了重新設計。平均收益率已基本消除,取而代之的是專門從事特定收益率的地區主要建築物的基於百分比的增長。

政策經過全面改革,重新組織和重組,以更好地適應遊戲運作的新方式。

其他雜項遊戲平衡變化:例如,一個城市現在每1個人口需要1個舒適度,從3個人口開始。人口不再天生地提供科學或文化,你必須通過改進來創造科學或文化來實現這一目標。道路已得到改善,科技/公民/大人物縮放已經調整。

外交已經通過獎金進行調整,以便與其他領導者宣佈友誼(您可以通過查看他們的議程描述來查看獎金)。爲了調整各種外交行動和相關的獎金/處罰,還有其他各種變化。

有關更改的非常詳細的列表,請查看此PDF:完整的更改列表。

這對我來說是一個寵物mod項目,可能沒有太大的吸引力。我是一名建築商,它真的困擾我如何在文明五和文明六中處理經濟,原始的流行音樂提供好處,經濟被從土地上移走而且更加不干涉“你甚至可以獲得利益如果你不做任何事情的話。我需要更多的思考和努力來管理你們國家的經濟,併爲此付出適當的回報。

Warning: This is a very early version of the mod. Expect bugs and unintended behavior. I have done some testing and tried to make sure everything works, but the scope of the mod makes it difficult to make sure absolutely everything works in every case.

This is a large-scale mod project I've been working on for quite a while now. As my special thanks indicate, I have drawn inspiration from quite a few other mods that are kicking around the community, and it's likely this project wouldn't have been possible without all the help. You guys are awesome.

Now, this mod. It's an economic overhaul mod that began with an attempt to move the economy back out onto tiles that are worked by citizens, and to make economic decisions regarding specialists, trade routes, policies, districts, and buildings more meaningful. You can see my stream-of-consciousness style rambling on what I wanted to accomplish with this mod here.

Currently, there's only so much I can do with trade routes and specialists using the modifiers system and xml tables, so I've made fairly minor adjustments there. However, I've done a lot of work on tiles, buildings, districts, and improvements. Here's a brief summary of what the mod has done:

Added new improvements, namely the Village, an early-game gold-generating improvement that can generate science, culture, or faith based on nearby districts.

Added new districts: the Administrative Precinct, a district focused on diplomacy and espionage, and a food-based district called the Agricultural Complex. Two districts have been removed: the Entertainment Complex and the Neighborhood (the Mbanza is now a unique improvement, the Street Carnival is now a unique theater square, and the Acropolis is a unique replacement for the Administrative Precinct).

Lots of new buildings have been added. Many are ways to improve the terrain or add mutually-exclusive specialization to districts.

All buildings have been redesigned in some manner. Flat yields have largely been removed and replaced by %-based increases for the primary buildings of districts specialized in a particular yield.

Policies have been overhauled, recombined, and re-organized to better suit the new way the game functions.

Other miscellaneous game balance changes: for example, a city now requires 1 amenity for every 1 population, starting at 3 population. Population no longer innately provides science or culture, you must work improvements that generate science or culture to do this. Roads have been improved, and tech/civic/Great Person scaling has been adjusted.

Diplomacy has been adjusted with bonuses for declaring Friendship with other leaders (you can check the bonus by looking at their agenda description). There have been a variety of other changes to adjust various diplomatic actions and the associated bonuses/penalties.

For an extremely detailed list of changes, check this PDF: full list of changes.

This is sort of a pet mod project for me and may not have …

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
Expanded Economy 扩大经济
檔案大小
8.8 MiB