Combat and Stacking Overhaul
Combat and Stacking Overhaul
模組介紹 作者原文
Combat and Stacking Overhaul
由於civ6 modding選項目前在單位堆疊方面非常有限,這遠不是這個mod的civ5版本,但這是第一步。
一般特徵:
大多數陸地和海上遠程單位的射程爲1,除了一些後期遊戲單位
一個偵察或一個遠程單位可以與近戰單位(以及支援單位和民用單位)疊加
戰略資源的使用方式不同,它們不是必需的,但爲應該使用它們的單位提供獎勵
詳細功能:
所有軍用土地單位成本降低25%
空中部隊成本降低15%
陸地遠程和偵察單位移至“支援”級
沒有難度設置的戰鬥縮放
反坦克部隊現在擁有新的戰鬥價值
所有海/陸單位的射程均爲1,除了:
戰艦(和米納斯格拉斯):範圍2
火箭炮:射程3
導彈巡洋艦/核潛艇:射程4
遊俠戰鬥力降至50
觀察氣球被移除
市中心有3個空位
機場不需要建造空中單位
擊敗Ram和Siege Tower升級到Bombard(可能會改爲軍事工程師並賦予其塔能力)
減少戰鬥造成的傷害
癒合率降低
減少轟擊與單位和遠程區域懲罰
地區生命值降至100(從200)
爲宮殿增加了一些外部防禦,在比賽開始時也向首都提供(非常嚴重的硬編碼)遠程攻擊
從牆壁降低外部防禦價值
戰略資源不再是建立單位或項目的必要條件
Niter給+5作戰:Musketman,Bombard,Crouching Tiger,Conquistador,Caravel,Frigate,Privateer,Seadog,Field Cannon,Cavalry,Cossack,RedCoat,Garde Imperial,Ironclad,Ranger
Niter用化學技術(肥料)給所有農場+1食物
油爲所有空氣單位提供+1範圍
油給所有機械化單位+1運動(除了那些使用蒸汽或核推進的單位)
煤炭給鐵甲+1運動
鈾給核潛艇+2運動
建築時鐵的產量爲+ 100%(購買/升級時的成本爲-50%)劍士或騎士
建造時馬匹產量爲+ 100%(購買/升級時費用爲-50%)騎士,重型戰車,騎士,騎兵
建築時鋁產量增加100%(購買/升級時產生成本-50%)戰鬥機,轟炸機,噴氣式戰鬥機,噴射轟炸機
鐵+煤(工業鋼)在建造時產生+ 100%的產量(購買/升級時成本爲-50%)鐵甲,坦克,戰列艦,航空母艦,驅逐艦,潛艇,核子潛艇,導彈巡洋艦和現代裝甲
在製造核或熱核裝置時,鈾的產量爲+ 200%
製作曼哈頓或Operation Ivy項目時,鈾的產量爲+ 100%
建造火星反應堆時,鈾的產量爲+ 100%
建造地球衛星,月球着陸,火星居住,火星水培和火星反應堆時,鋁產量可達+ 100%
所有可以從戰略資源中獲得生產獎金的單位的基本成本乘以2(除了騎士成本乘以3,它可以從馬和鐵中獲得2倍100%的獎勵)
項目相同(核/熱核設備和火星反應堆成本乘以3)
對於早期的戰爭,戰爭者的懲罰大大減少了
所有戰爭宣言都減少了戰爭者的懲罰(驚喜戰爭除外)
捕獲城市時的戰爭懲罰減少(小城鎮的最後一個城市除外)
這些變化意味着當您擁有相應的戰略資源時,單位將具有與往常相同的成本,但如果您沒有資源則成本更高。
As civ6 modding options are very limited at this moment in relation to unit stacking, this is nowhere near the civ5 version of this mod, but it's a first step.
General Features:
Detailed Features:
Those changes means that when you have the corresponding strategic resources the units will have the same cost as usual, but a higher cost if you don't have the resource.
Battleship (and Minas Geraes): range 2
Rocket Artillery: range 3
Missile Cruiser / Nuclear Submarine: range 4
Cost of all military land units reduced by 25%
Cost of air units reduced by 15%
Land ranged and recon units moved to "Support" class
No combat scaling from difficulty setting
Anti-tank units are now ranged with new combat values
All sea/land units have a fire range of 1, except:
Ranger ranged combat strength lowered to 50
Observation Balloon removed
City center has 3 air slots
Aerodrome are not required to build air units
Battering Ram and Siege Tower upgrade to Bombard (may change that to Military Engineer and give it the tower ability)
Reduced damage from combats
Reduced healing rate
Reduced bombard vs unit and ranged vs district penalty
District hitpoints lowered to 100 (from 200)
Added a bit of outter defense to the Palace, which also give (the very badly hardcoded) ranged attack to the capital at game start
Lowered outer defense value from walls
Strategic resources are no longer a requirement to build units or projects
Niter give +5 combat to: Musketman, Bombard, Crouching Tiger, Conquistador, Caravel, Frigate, Privateer, Seadog, Field Cannon, Cavalry, Cossack, RedCoat, Garde Imperial, Ironclad, Ranger
Niter give +1 food to all farm with the Chemistry tech (fertilizer)
Oil give +1 range to all air units
Oil give +1 movement to all mechanized units (except those using steam or nuclear propulsion)
Coal give +1 movement to Ironclad
Uranium give +2 movement to Nuclear Submarine
Iron give +100% production when building (and -50% cost when buying/upgrading) Swordsman or knight
Horses give +100% production when building (and -50% cost when buying/upgrading) Horseman, Heavy Chariot, Knight, Cavalry
Aluminum give +100% production when building (and -50% cost when buying/upgrading) Fighters, Bombers, Jet Fighters, Jet Bombers
Iron+Coal (for Industrial Steel) give +100% production when building (and -50% cost when buying/upgrading) Ironclad, Tank, Battleship, Aircraft Carrier, Destroyer, Submarine, Nuclear Submarien, Missile Cruiser and Modern Armor
Uranium give +200% production when building Nuclear or Thermonuclear devices
Uranium give +100% production when making the Manhattan or Operation Ivy projects
Uranium give +100% production when building Mars Reactor
Aluminum giv …
安裝與使用 安裝:按包內說明操作
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- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
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不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。