LandValue Tuning

版本 v1.0.5·更新於 2024-03-18

Fix landvalue bugs in vanilla, and tune landvalue mechanism to be more realistic by separately calculation for each zonetype

模組介紹 作者原文

Cities: Skylines 2 Mod - LandValueTuning

Fix landvalue bug and Tune methods of measuring landvalue to be more realistic.

Features

  • Fix 2 landvalue "designed" feature in vanilla game(or just bugs). The vanilla landvalue system seems to calculate the impact factor of dense or sparse buildings on the road. Its a good feature but it seems to be going in the wrong direction by incorrectly defined symbols. Also they considered the situation where the landvalue at start of a road is lower than at the end, but does not take into account the opposite. As a result, landvalue on the edge of long roads without buildings are exceptionally high, also caused the high landvalue spread to everywhere.
  • Add new feature to calculate landvalue separately for each zonetype(residential,commerial,manufacturing,office,extractor,etc), try to be more realistic.
  • Modification will make landvalue decreases faster with distance (compared to vanilla).

Requirements

  • Cities: Skylines 2 (duh)
  • BepInEx 5.4.22

Usage

  • Place the *.dll file in BepInEx Plugins folder.

Compatibility & Known Issues

  • Modified System: LandValueSystem
  • Not compatible: LandValueOverhaul, LandValue Rent Control, RenterandLandvaluePolicy and anyother mod which modified the LandValueSystem.
  • Issues:

Changelog

  • v1.0.5 (2024-03-18)
  • Tweak the landvalue coefficient & residential upkeep to fit RealEco.
  • v1.0.3
  • Fix another "designed"(or bug actually:-) feature in landvalue system.In vanilla, only the value of the beginning of the road is higher than the value of the end point is considered, and the opposite is not. As a result, if a long road is extended, land prices will gradually increase along a new extended road, with or without zoning.
  • The landvalue coefficient calculated by zonetype has been adjusted to make it more balanced.
  • Add feature to reduce the upkeep cost of residential to make it more suitable for low landvalue.(Residential buildings can collapse due to low landvalue resulting in low rents that cannot afford maintenance fees)
  • Now it's more comapatible with RealEco, by manually setting prefab to "false".(When the mod effect is stacked, use the preset prefab of RealEco will cause the rent to be too low. Or you can adjust prefabs manually.)
  • v1.0.0 (2024-03-13)
  • Initial build.

Notice

  • Strongly recommand save your game data before use this.

Credits

  • Thanks to captain_on_coit for the Git repo template, and Jimmyokok for reference the code structure.
  • Thanks to Cities Skylines 2 Unofficial Modding DiscordDISCORD
  • CSLBBS: Cities: Skylines 2 community ( in chinese )

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
LandValue_Tuning-1.0.5.zip
檔案大小
116.7 KiB