Cape Kelvin
Welcome to Cape Kelvin – A heavily edited version of Archipelago Haven. As seen on Twitch! My first ever crack at making a map.
模組介紹 作者原文
Welcome to Cape Kelvin – A heavily edited version of Archipelago Haven. As seen on Twitch! My first ever crack at making a map.
Although I have played Cities Skylines since 2018, I have never made a map on either CS1 or CS2. I made this map using the map editor in the Developer Mode along with a few mods. These were Line Tool, Anarchy, Tree Control, and Extended Road Upgrades.
CAUTION: At the time of loading, there is an issue caused by Extended Road Upgrades. Where I have used the retaining wall from this mod, ‘nodes’ have indentations. To fix this, I open the map as a new game, fix the walls in the pass (running parallel to the two rail tracks below the inland ‘mountain’). When I then load my saved city, the walls do not have the glitched indentations.
ABOUT THE MAP:
The landscape is not based on any real part of the world. I started off with the islands map in the base game because I liked that the map had bodies of water on two edges, and mountains on the other two. This was my perfect start for what I had in mind. I filled in much of the ocean between the islands to create a solid landmass, or Cape, with just a few islands on either side, because who doesn’t like a bit of an island for a separate build! The result is a nice sized map, ready for a few smaller towns, and a bigger city or perhaps even two. All contained within the natural boundaries provided by mountains and oceans.
Forestry and farming take centre stage, with an abundance of ore at the foot of the mountains. There are also a few significant oil deposits.
I made this map on my Twitch stream in February 2024 for my first modded build. I am particularly proud of the farming area with the irrigation canal. I have premade three bridges to make crossing the canal easier. There are several water spawners used here, so handle the area with caution unless you know how to work with water. There is a beautiful drive through the Pine/Spruce Forest at the foot of the ‘mountain’ towards the centre of the map. Just below the road is a pair of double train tracks. The inner line (closest to the road) is not connected to the outside and is intended to be a local only line.
Recommended Map Texture Replacer Settings:
BASE PACK: Default
GRASS DIFFUSE: Default
GRASS NORMAL: Default
DIRT DIFFUSE: Default
DIRT NORMAL: Default
CLIFF DIFFUSE: Home of Chameleon
CLIFF NORMAL: Home of Chameleon
These are my preferred settings. I like that the default grass is a bit darker than other available options. I prefer the look of the sandy edges for the river banks and for the custom rocks at the coastline, Home of Chameleon showed these off the best. Feel free to explore other configurations and share them with me on Twitch or Discord!
Installation:
- Extract the.cok and.cok.cid files into your folder “AppData/LocalLow/Colossal Order/Cities Skylines II/Maps"
- If there is no "maps" folder yet in this folder, create a Maps folder.
Map Information:
THEME: European
CLIMATE: 11 - 27 C
LATITUDE: Northern Hemisphere
BUILDABLE AREA: 30%
OUTSIDE CONNECTIONS: All Connections available. Road. Rail. Sea. Air. Power. PLUS WATER AND SEWERAGE FOR EASY START (Can also be ignored!)
NATURAL RESOURCES: Fertile land 175km2, Forestry 764 kt, Oil 72.1 kt, and Ore 53.5 kt
I hope you enjoy building on it as much as I enjoyed creating it
Cheers,
RiRi
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。
下面這些內容需要先安裝,否則該模組不會生效: