Asset Name Packs
Allows you to use custom name packs for many asset types
模組介紹 作者原文
Asset Name Packs
This mod allows you to add custom names to ingame assets in a simple text format.
Please note that this is a really early development version and I might add more features in the feature, e.g. full packs.
This mod is intended to be used with downloadable files of street name etc. that are widely available on the internet. Feel free to just write your own file in a theme of your choice and use it!
Please note, when using name packs with less entries than the previous localization, you might lose some default names. For example: When you have a pack with 100 street names and then use a pack with 10 street names, you will not see the other 90 street names anymore, even if you switch back to the 100 street name pack. This issue only occurs on existing assets and only on assets that have not been renamed ingame.
Install Name Packs
This mod will create the directory required to use name packs on first launch. You can go ahead and create the directory yourself if you like. The directory location is different when manually installing, mod manager or r2modman. To be used, this file needs to be renamed to STREET_NAME.en-US.txt, you have to remove the.example at the end. Please note this file is not a full pack, only an example file.
To use a name pack, create a packs/Default-folder of this mod and add asset name files there. The files need to be named after the asset they are replacing. Please look at the example file in the Default folder. The file has to be a.txt file and include that language that is going to be used ingame.
Please note that the instructions differ mod manager and r2modman:
r2modman
When using r2modman, you have to navigate to this folder to edit your files:
C:\Users\[USERNAME]\AppData\Roaming\r2modmanPlus-local\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default
[ASSETNAMEPACKS] is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks or AssetNamePacks-VERSION.
Mod Manager
When Mod Manager, you have to navigate to this folder to edit your files:
C:\Users[USERNAME]\AppData\Roaming\ Mod Manager\DataFolder\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default
[ASSETNAMEPACKS] is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks or AssetNamePacks-VERSION.
Dependencies
- BepInEx 5
Installation
This mod can easily be installed using r2modman or Mod Manager. If you want to install it manually, follow these steps:
- Make sure BepInEx 5 is installed
- Download the file
- Extract the AssetNamePacks.zip file into the BepInEx\plugins folder
Supported Assets
Technically all assets that support numbering are supported already. I've yet to compile a full list. You can take a look at the localization files of Cities Skylines 2 to see more examples.
Examples
Road Names
- Assets.STREET_NAME
- Assets.HIGHWAY_NAME
- Assets.ALLEY_NAME
- Assets.DAM_NAME
- Assets.BRIGE_NAME
Citizen Names
- Assets.CITIZEN_NAME_MALE
- Assets.CITIZEN_SURNAME_MALE
- Assets.CITIZEN_NAME_FEMALE
- Assets.CITIZEN_SURNAME_FEMALE
- Assets.ANIMAL_NAME_DOG
Misc
- Assets.CITY_NAME
- Assets.DISTRICT_NAME
Compatibility
- This mod is not compatible with other mods replacing the localization files (I currently don't know any mods that do)
Further Notes
- Changelog
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。 程式碼模組需要放進遊戲目錄的 Mods 資料夾,並在遊戲內的 Mods 選單中啟用。
下面這些內容需要先安裝,否則該模組不會生效: