BrutalistickCoop
Adds public/private Steam rooms, visible players/items, and spatial voice chat to BRUTALISTICK VR.
模組介紹 作者原文
BRUTALISTICK Co-op Rooms
An experimental two-player Steam co-op mod for the Steam PCVR version of
BRUTALISTICK VR.
Features
- Public rooms visible in a worldwide room browser
- Private code-only rooms hidden from the public browser
- No Steam-friend requirement
- Six-digit room codes
- Visible blue remote avatar with a head, torso, and hands
- Synchronized head and controller-hand movement
- Event-driven synchronization for spawn-gun object creation and movement
- Synchronized undo and clear-spawned-items actions
- Spatial room voice chat using each player's default microphone
- In-room microphone mute button
- Dark room-menu background
Install and play
- Both players install version 0.6.0.
- Launch BRUTALISTICK VR through Steam.
- Press F6 in the desktop game window to hide or show the room menu.
- Host a public or private room.
- Join public rooms through Refresh public rooms, or join private rooms by
copying the six-digit code and pressing Join room code from clipboard.
- Both players must manually enter the same map.
The room menu shows the number of remote spawned objects currently replicated.
It also shows replicas waiting for the remote item catalog to become ready.
Voice chat starts when another player connects; use Mute microphone to stop
transmitting.
Current synchronization limits
Spawned objects are visual replicas controlled by the player who spawned them.
Creation, movement, undo, and clearing are synchronized. Shared grabbing,
weapon firing, projectiles, damage, enemies, missions, and scene loading are
not synchronized yet.
Voice chat uses the Windows/SteamVR default recording device. If the menu says
Voice: mic unavailable, select a working default microphone in Windows and
allow desktop applications to access it.
When a player connects without Plugins/BrutalistickCoopUpdater.dll, the mod
shows a warning explaining that required future multiplayer updates may be
missed.
Spawn synchronization now hooks the game's actual SpawnObject action,
transmits the stable spawn-catalog index immediately, and then binds the real
local instance for movement and deletion updates. The MelonLoader log records
each captured, sent, received, and created spawn for troubleshooting.
If something fails, include MelonLoader/Latest.log when reporting the issue.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: