SceneSaverBL
Save and load collections of spawnables, NPCs, and their constraints & planks! And share them with others!
模組介紹 作者原文
SceneSaverBL - Basically GMod dupes in BONELAB
Especially now that you can move where saves are loaded in v2.0.0!
You can watch the trailer here
SceneSaver v2.0.0 does not support Quest/LemonLoader. This is because the loader version is older than 0.7.1, so I haven't even rebuilt the resources for Android.
What does it save?
- Spawnables
- NPCs (cuz theyre spawnables) and their limb positions.
- Giant stacks of props, like the "Dunes of Nimbus" if you spawn a few hundred Nimbus Guns
- Constraints
- All constraint modes can be saved and loaded. WELD constraints can be ignored if they weld a saved object to the world.
- They may be offset a bit when loading, but the constrainer's code is kind of a black box that I don't feel like inspecting any more than I already have. Sorry.
- Planks from the board gun
- Make a cool house? Or make a zombie survival scenario with boarded up windows? Now you can relive it with SSBL!
- Preview image & area
- Show off what's in your save! Anything ingame will appear in the preview, including your avatar!
- The area that was saved will appear when you preview the save, so you know where you left off.
Preferences
Among various other things, SceneSaverBL manages its preferences/config via JeviLib. Various aspects of SSBL can be adjusted and fine-tuned to find the best experience for _you_. All of these values can be changed in MelonPreferences.cfg or in BoneMenu.
- showPreviewLocation (true/false, default: false)
- Always shows where the preview image will be taken from, as opposed to only when SSBL's BoneMenu is open (by showing an orange smiley face).
- disablePolaroid (true/false, default: false)
- When saving, a 'polaroid' of the preview image is spawned. To disable this, set this to true.
- filterByLevel (true/false, default: true)
- When looking through your locally stored saves, this will filter out saves that are not for your current level (example: a save for LongRun won't show up if you're in Mine Dive).
- In v2.0.0 you can disable this to load saves from different levels using the "Load as Dupe" button, and spawn them anywhere you want!
- freezeWhileLoading (true/false, default: true)
- Freezes objects while other objects are still loading. This may cause saves to load slower than if it was disabled, but prevents things from falling while loading.
- saveChecks (true/false, default: true)
- Performs extra checks while saving, to make sure data will be able to be loaded properly (has fallback behavior)
- loadStaticWelds (true/false, default: false)
- Loads WELD constraints that are between the current object and a non-saved object. Use this if you pin an object in place when saving and want it to remain pinned when being loaded.
- dontUseStickClick (true/false, default: false)
- If true, will move wire when only Grip+Trigger are held, otherwise will require Grip+Trigger+StickClick
- ssblRepo (URL, default:
- The URL base to be used when fetching from the online save repository. If you change this, don't include a slash at the end.
- Repositories don't communicate with each other, so if a friend changes repositories, you'll have to change to that.
- It's worth noting that if the repo you use is hosted with the official SSBL Repo server software, there are certain stats that are collected that cannot be disabled by the client (you)
- Weekly and lifetime download counts.
- rightHandDupeLine (true/false, default: true)
- If true, the position-setting line for Dupes will come from your right hand. Otherwise it'll come from your left hand.
- fusionSync (true/false, default: true)
- If true, uses Fusion to spawn objects. If false, it uses the base game to spawn objects, which may or may not work with Fusion.
What's next?
Honestly? I don't know. If I were to continue work on features for this mod, it'd probably need a rearchitecting. I think I've accomplished everything I'd like to do at this point.
Probably Ques
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: